Third game
from the Russian Team Cup – 2013 was against Arisk. Actually I did pairings
extremely bad and my worst nighmare stood across the table – Paladins with
Draigo!
So, this is
a 0 point match for me:) Paladins can easily push me off the table – I have
nothing to do with them.
Sergei
“Arisk” Matveev
ARMY
DESCRIPTION : Grey Knights
HQ1 : Lord
Kaldor Draigo [275 pts] - Warlord
HQ2 :
Inquisitor Coteaz [100 pts]
Troop 1 :
10 Paladins (4 NFHammers 5 NFHalberds) (550) with 4 PsyCannon(80), Banner(25),
Apotecary(75) (1 PsyCannon with NFHammer, 3 PsyCannon with NFHalberds) [730
pts]
Troop 2 : 3
Warrior Acolytes [12 pts] in Transport1
Troop 3 : 3
Warrior Acolytes [12 pts] in Transport2
Troop 4 : 3
Warrior Acolytes [12 pts] in Transport3
Troop 5 : 3
Warrior Acolytes [12 pts] in Transport4
Troop 6 : 3
Warrior Acolytes [12 pts] in Transport5
HS1:
Dreadnoght(115) 2 AutoCannon(10+5) PsyAmmo(5) [135 pts]
HS2:
Dreadnoght(115) 2 AutoCannon(10+5) PsyAmmo(5) [135 pts]
HS3:
Dreadknight(130) Heavy Incinerator(30) [160 pts]
Transport1
: Razorback(45) PsyAmmo(5) Searchlight(1) [51 pts]
Transport2
: Razorback(45) PsyAmmo(5) Searchlight(1) [51 pts]
Transport3
: Razorback(45) PsyAmmo(5) Searchlight(1) [51 pts]
Transport4
: Razorback(45) PsyAmmo(5) Searchlight(1) [51 pts]
Transport5
: Razorback(45) PsyAmmo(5) Searchlight(1) [51 pts]
TOTAL
[1850pts]
Mission:
The Emperor’s Will (4 pts per objective) & Crusade (1 4 pts objective in
the center of the table).
Deployment:
Dawn of War.
I placed my
objective as far as possible and set my Aegis near my board edge.
I won the
rolloff and got the second turn. So, I have to save my flyrants and try to Deny
objectibes in the late game to gain at least some points!
Draigo
scoutmoves into the middle of the board and I split my forces and move along
the short board edges with raveners and flyrants.
I loose
warlord but manage to get raveners into enemy backfields, killing him all the
dreads and transports!
Dreadknight
deepstrike into my deploy and I assault him with poisoned gants, bringing him
down in 3 turns!
Paladins
are forced to turn back for raveners, killing one squad, so my objective is
unreachable now!
On my turn
4 I fly tyrant off the table.
On turn 5
paladins try to shoot down last raveners in his deployment, but fail to kill
all, leaving 2. Raveners pass morale!!!
Then I rush
raveners onto his objective to contest! Last hiveguard and Flyrant rush to the
central objective. There are paladins and 2 acolite squads. I kill one acolite
squad with flyrant shooting, then assault the second acolite squad with hiveguard
successfully and manage to get into 3” area from the central objective with my
last hiveguard!
And… the
time is out! We even rolled to check wether the game will end naturally and
1d6=2! Lucky me!
Feel that?
I lost almost all my army,
killing a little, but I won on objectives. The result is 10-10!!! Awesome for
tyranids!
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