In a game
with Finland I met a great guy – Jukka "Tukka-Jukka" Halme!
He played a CSM army with 9
obliterators and Meganobz as allies. Here is his list:
HQ1 WARLORD
: Chaos lord (65), mark of Khorne(10), axe of blind fury(35), close combat
weapon (0), juggernaut of Khorne(35), sigil of corruption(25), Veterans of the
long war (5) [175]
Troop1: 10
Cultists (50), 1 autogun (1) [51]
Troop2: 10
Cultists [50]
Troop3: 10
Cultists [50]
FA1:
Heldrake (170), baleflamer(0) [170]
FA2:
Heldrake (170), baleflamer(0) [170]
FA3: Chaos
spawn(30), 3 additional spawn (3*30) [120]
HS1: 3
Obliterator (3*70), mark of Nurgle (3*6) [228]
HS2: 3
Obliterator (3*70), mark of Nurgle (3*6) [228]
HS3: 3
Obliterator (3*70), mark of Nurgle (3*6) [228]
Secondary
detachments: Orks
HQ1:
Warboss (60), mega armour (40), Cyborg body (10), Bosspole(5) [115]
Troop1: 4
Mega Nobs (4*40) [160]
HS1:
Battlewagon (90), Red paint job (5), Reinforced ram (5), Big shoota (5) [105]
The mission
for game 4 is 2 objectives and the relic in the center.
Pre-game analysis.
So, I have
something like an advantage in the air and hard troops to take care about the
relic. Opponent has meganobz for relic holding – so my first target is,
actually, meganobz to win the relic. After a chew the meganobz with raveners I
have to deal with oblits to save my tervigons late game. I will try to outplay
helldrakes, cause I always can get tyrants in after them – so, I have all the
tools to win this game by much, but not to table opponent, actually – he has a
lot of tough units. So, let’s try to win the mission!
I lost the
roll to choose side again. Urrggghhh!
The
deployment is Dawn of war and we placed objectives in the center of each
deployment zone. Then Jukka desided to play at my board edge, nevertheless I
feel no difference here.
I found
Iron Arm for Flyrant and only a crappish Life Leech for Warlord.
Traits are
of no interest.
I lost the
roll off (again!!!!) and Jukka decided to go first…
Deployment
Wagon with
nobz in the center, close to the relic. Oblits on the board, as well as chaos
lord in spawns and 1 cultists pack with autogun. 2 cultist units and 2
helldrakes are in reserve.
I deploy 1
ravener squad in the central area terrain. Second squad in the ruin on the
right. One tyrant, tervigon and hiveguard brood in the very left ruin. The same
in the very right ruin. So, no synapse for central raveners.
Gants are
in reserve.
I tried to
seize but failed.
Turn 1. CSM
Wagon move
forward, dropping meganobz into the central ruin, but not enough to get the
relic.
Oblits try
to get into firing positions.
Shooting.
It’s so juicy to kill 3 raveners in the center and run them off the board… only
Ld 6… 9 lascannons go there, raveners go to ground and loose only 1 guy.
Battlewagon deal 1 more wound to that squad. Nice.
Turn 1.
Tyranids
I Iron Arm
and FnP Flyrant and fail FnP on the warlord, rolling 6,6 and taking a wound on
the tervigon.!
Both
flyrants fly into the middle of the board.
(I thought
that helldrake has to fly over you unit to vectorstrike it, that is why I put
warlord within 12 inch from meganobz and 34 inches from board edge – I thought
that he woun’t be able to vectorstrike me. Big mistake!).
Both
ravener broods rush 12 inches towards meganobz!
Hiveguards
rush forward too, as well as tervies.
Shooting. I
shoot hiveguards at oblits, making second mistake – oblits are T5 and I do not
instakill them. Warlord uses life leech on nobz, but they deny the witch!
18 S6 TL shots
at them plus 4 S8 shots from hiveguards deal only 1 wound to warboss… tough
guys!
Assaults. I
assault nobz with 8-man squad (6 inches) easily, but FAIL a 9-inch assault!!!!!
Damn! My raveners stay in the open in front of 3 oblits squads!
In assault
I loose 3 raveners and kill 2 nobz and 1 more wound on boss out of my 40 attacks!
Turn 2. CSM
1 helldrake
come in and vectorstrikes my Warlord, by touching it’s base with the end of the
wing… Doh!
Chaos lord and
spawns rush to handle with raveners.
Helldrake
do 4 wounds to warlord and kill him right away!!! Pffff….
Shooting. Oblits
kill me 6 raveners from the full squad!!! Oh, that hurts!
Assault.
Chaos lord and spawns assault raveners.
Raveners are dead as well as all the
orcs!!! He-he!
Turn 2.
Tyranids
Both gant
squads come in near my objective.
I spawn 13
gants with double on the left.
I Iron Arm
and FnP my Flyrant (T8) and fly over helldrake to hit it in the back:)
Hiveguards
advance. Tervigons go back, to my objective. Raveners rush for oblits!
Shooting. I
kill 1 oblit in the left squad (they pass morale). Then I explode helldrake
with flyrant.
Assault.
Raveners assault oblits and kill 1, loosing 1 in return. As they are fearless –
they continue fighting!
Turn 3. CSM
Helldrake sits
in reserve. Cultists come in.
Chaos lord
rushes towards my objective.
Shooting.
Flyrant get a wound from shooting, being with FnP in a 5+ cover.
Assault.
Chaos lord assaults 10 gants, killing all. Gants put a wound on spawn, being
toxic:)
Raveners
kill one more oblit, but then is smashed to death with powerfist.
Turn 3.
Tyranids
I fail FnP
with tervigon rolling 6,6 again!
I spawn 1
gant brood with the right terv with no doubles, so 2 gant broods are ready to
get into combat with the chaos lord, 13 gants are coming closer, but will not
reach the opponent this turn. Left terv get to my objective and right terv
rushes for the relic. Hiveguards advance!
Flyrant
goes T9 and fly to punish a 2-oblit squad with shooting and assault.
Shooting. I
kill 1 oblit with shooting, it fails morale and run away! Damn!!! Not any good.
I make 1 wound on spawns with shooting.
Assault. I
multiassault the Chaos lord and spawns with 2 gant squads and kill all but 1
spawn.
10 gants die in return.
Turn 4. CSM
Helldrake
come in and vectorstrike hiveguards, killing 1. Single oblit regroups, bastard!
Cultists
try to reach the relic.
Shooting. 3
meltas and a lascannon deal… 3 wounds to flyrant!!!!!!!!!!!!! WTF?!?!?!?!
Helldrake do nothing with flamer.
Assault. I
do 1 wound to lord. Lord kills some gants.
Turn 4.
Tyranids
I spawn 16
gants onto the relic and FnP both tervigons. Wounded hiveguard come closer to
cultists.
I pick up
the relic with gants.
Shooting. I
kill half of the cultists squad near relic with gant and hiveguard shooting.
Full hiveguard squad deal glance to helldrake. I run the left tervigon in a
position so that Lord cannot reach my objective with a consolidation move.
Assault. I
send 13 more gants into assault with chaos lord and strip him off 1 more wound.
Lord rolls only 5 and 6 on his Axe, so I loose more gants… Doh!
Hiveguard
assaults cultists and wipe them!
We are
running out of time, so the 5-th turn will be the last one.
Turn 5. CSM
Helldrake
vectorstrikes hiveguard killing it right away. Single oblit try to reach my
gants.
Shooting.
Oblits and a helldrake kill all but 2 gants on the relic, inckluding the one
with the relic.
Assault.
Oblits are 0.1 inch short to assault last 2 gants, but gants continue to burn
and 1 die (helldrake flamer special rule). Chaos lord kills all the gants with
another 6 on his daemon weapon!
Turn 5.
Tyranids
I want to
finish the Lord with tervigon but roll 6,6 for the FnP AGAIN!!!!! So I decide
to just score my objective:)
In the
center I pick up the relic with second tervigon.
Shooting. I
do not manage to bring down the helldrake with hiveguard and the game ends…
So, I have:
6(relic) + 3 (my objective) = 9
Opponent
has: 3 (objective)+1 (linebreaker)+1(warlord) = 5
The
difference by VP in in favor of CSM +-1.
So, it’s a
minor victory of tyranids 11-9…
Huh. Dices
were on fire in game 1 and this game is definitely the most unlucky for me.
Not only I
caught a bad luck this game – our DE was tabled and our IG and GK was close to
become tabled. So, we had a number of victories, even a great 20-0 victory of
Necrons over Tau, but the resulting team score 62-98 and it is a loss.
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