Our
composition on the past ETC-2013 looked like this: 3 defenders, 2
semi-defenders, 3 attackers. I tried to get the best possible pairings for our
attackers while playing defenders and semi-defenders as champions, defenders
and as last man standers. Let’s look at our composition in detail:
Defenders:
DA+IG – the
“first defender” based on the Azrael-boosted platoon with punishers and
Vendettas, the list that never get more than 12 points, but do not give points
to the opponent.
GK –
razorback spam, a lot of fast cheap troops. It has no destruction points, so it
can bring points in any match and also has the capability to attack several
builds that are afraid of mass S8 shooting.
IG+GK – the
second mech-defender with punishers. It synergies well with GK and DA, creating
something like a similar defender type.
So, all our
defenders need the same types of attacking build to be constructed for them.
Something like a target overload for opponent’s composition, that might not
include 3 attackers on mech armies.
Semi-defenders:
Necrons –
it was perfectly shown at ESC, where Warpstone, our Necron player was close to
get 1st place, fighting at the top tables all the way. Solid allcomers list!
CSM/Necrons
– the same as Necrons – one of the best allcomers builds.
Attackers:
DE – a huge
amount of low-strength shooting. Nightshielded transports is a try to counter European-style
Tau builds (Ethereal+riptides+broadsides spam).
Tau/SM – maybe
the best anti-Necron, anti Azrael DA-IG build I think. Nullzone with teleport
and a lot of shooting – that’s it.
Tyranids –
fast and deadly close-combat build. I took the idea from Vladdy and polished it
a bit:) The nail in the platoons and mech IG coffin. Have IG in defence? We
have raveners!
So, the
attackers group is diverse. It can take care of any build of any kind… or not?
In
practice.
DE overestimated
it’s possibility to attack Tau. So I had a bad time trying to find a match for
DE to gain at least a draw!
Daemons
kicked GK and IG+GK hard, so I had to defend with Semi-defenders, actually.
And,
actually, that problems araised with every team – Daemons and Tau! Urgghhh!
That’s the difference in meta, actually.
On the
other hand, we had tyranids, necrons and Tau that were a surprise on their own
for the west-European teams:) We had no problems with enemy IG and Necrons,
while our Necrons were a problem for the opponent.
So, as
usual, plusses and minuses. Anyway, it was my first ETC, and the second time I
was a captain. Now I have a better understanding of the meta and pairings
mechanics, so I’ll try to change my pairings system.
First of
all, I want to change the terminology.
Attacker, semi-defender, defender.
Actually, that is not the team I want to have at my disposal.
Defenders…
no way, we call a heavy allcomers “defenders”. But I need some lists that
function like a swamp, bogging down anyone who steps inside. So, not defender,
I need a STOPPER! I need a list with possibilities to STOP anyone, to bring
home his 10 points!
Attackers…
I do not need headless rushers like my raveners:) I need the lists that bring a
lot of points, the one who scores is a scorer, but I need only TOP SCORERS!
Semi-defenders.
What is the difference with defenders? Usually, it’s not the best codices so
they have bad matches and are called “semi”-defenders. Crap! I do not need weak
codices to try to outperform the best ones! I need the best Codices to go with
the best allcomers lists and I call this players – grinders! The grind on
singles tournaments and I want them just to do the same job on the team tourney
– get their points! Like in a singles tourney! Grind the points, GRINDERS!
That’s the
first step – terminology – for each player to better understand his role in a
team!
STOPPER –
stop that Tau, Eldar and the Devil itself!
GRINDER – do
what you always do!
TOPSCORER –
I gave you the pairing, so give me wipeout!
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