My opponent
for the second game was Jan "Veiovis" Heidrich.
His army is a GK with
Celestine. Actually my evaluation for the match was 13-10 (13 if I win the
roll-off, 10 if I loose). Nevertheless I wanted to get some points from this
game!
His army
list is as follows:
PRIMARY
DETACHMENT:
HQ 1 -
Warlord : Coteaz (100) [100]
Elite 1 :
10 Purifiers (240) Knight of the Flame(0) 4 Psycannons (40) [280] in Transport
1
Troop 1 :
Henchmen; 3 Warrior Akolytes (12) [12] in Transport 2
Troop 2 :
Henchmen; 3 Warrior Akolytes (12) [12] in Transport 3
Troop 3 :
Henchmen; 3 Warrior Akolytes (12) [12] in Transport 4
Troop 4 :
Henchmen; 1 Warrior Akolyte (4), Meltabombs (5); 1 Deathcult Assasin (15),
Powermaul (0), Powersword (0); Crusader (15), Powermaul (0); 1 Banisher (15)
[54] in Transport 5
Troop 5 :
Henchmen; 3 Warrior Akolytes (12) [12]
FA 1:
Stormraven Gunship (205) TL Assaultcannon (0) TL Multimelta (0) Hurricane
Bolters (30) Psybolt Ammunition (20) [255]
HS 1:
Dreadnought (115) 2xTL Autocannons (10+5=15) Psybolt Ammunition (5) [135]
HS 2:
Dreadnought (115) 2xTL Autocannons (10+5=15) Psybolt Ammunition (5) [135]
HS 3:
Dreadnought (115) 2xTL Autocannons (10+5=15) Psybolt Ammunition (5) [135]
Transport 1
: Razorback (45) Psybolt Ammunition (5), transporting Eilte 1 [50]
Transport 2
: Razorback (45) Psybolt Ammunition (5), transporting Troop 1 [50]
Transport 3
: Razorback (45) Psybolt Ammunition (5) Searchlight(1), transporting Troop 2
[51]
Transport 4
: Razorback (45) Psybolt Ammunition (5) Searchlight(1), transporting Troop 3
[51]
Transport 5
: Chimera (55) Heavy Bolter (0) Multilaser (0) Searchlight(1), transporting
Troop 4 [56]
PRIMARY
TOTAL [1400pts]
ALLIED
DETACHMENT:
HQ 1 :
Saint Celestine (115) [115]
Troop 1 :
10 Sisters of Battle (120) Prioris (5) [125]
HS 1 :
Exorzist (135) [135]
ALLIED
TOTAL [375 pts]
FORTIFICATION: Skyshield Landing Pad (75) [75]
The mission
is 4 objectives, 2 points each and killpoints. Opponent has a lot of transports
on one hand and a lot of S8 shooting on the other, so the game is dangerous for
me, but I have a good chance to shoot down a handful of KPs.
Deployment
is Vanguard strike, so the distance between me and his parking lot will be
long.
I’ve lost
the roll to choose side and the opponent chose the table, so it was quite an
open one. He placed the Landing pad so he can shoot through all the table, but
also quite far from my deployment.
Coteaz
found a misfortune and got prescience too. A very bad mixture for me!
I found
Iron Arm for Flyrant and Endurance for Warlord.
I was lucky
to get +1 Cover in ruins for my warlord trait!
I’ve lost
the roll to go first. It means that I have to forget about rushing forward to
rip him apart. With 3 dreads and exorcist under misfortune I will lose full
ravener squad in 3++ cover easily. I need to play like a guerilla with a sharp
attacks onto easy killpoints.
Deployment.
He deployed carefully, 3 dreads and razorback on top of Landing pad. Chimera
with purifiers under the landing pad. All the other transports as well as
exorcist on the left, screened by sisters squad, with Celestine in front of
that squad.
I deploy
both ravener squads in the ruin, closest to my opponent, while tyrants and
tervigons stay out of 48 inches from Landing pad.
Both
hiveguards squads are in reserve as well as gant squads.
I don’t
want to seize, cause raveners feel comfortable in the ruin and I need to go
last in order to get more points on objectives!
Turn 1. GK
Coteaz
prescience the purifiers.
Purifiers
disembark and stay 23 inches away from raveners. Celestine detach and come as
close as possible to the ravener ruin.
Shooting. I
go to ground for a 2+ cover save and loose 1 ravener from each squad. Celestine
run a bit towards raveners.
Turn 1.
Tyranids.
I Iron Arm
and Endurance the flyrant. Warlord go away from the table, while flyrant come
closer to shoot at Celestine.
I move
tervigon closer – raveners get up. I FnP the raveners.
Raveners
reshuffle a bit, to get better cover.
Shooting. I
drop Celestine with Tyrant and run tervigon out of 12 inch zone from raveners –
now they can go to ground again…
Turn 2. GK
Jan points
out that Flyrant is 11.9 inches away from both ravener squads and I cannot go
to ground with them!!! Holy shit!
Celestine
lays dead…
Stormraven
come in from reserve and aims at raveners with little cover (5+ for area
terrain only).
Coteaz
misfortune my closest raveners and prescience his purifiers!
Shooting. I
loose all but 5 raveners from one squad and all but 4 from another one (So I
lost 7 in one phase). Also, Jan kills the ravener that was in synapse…
I
pass Ld 6! Huh.
Turn 2.
Tyranids
Hiveguards
do not come… Gants come in near tervigons in safety.
Warlord
flies in near Stormraven. Iron Armed flyrant stays within shooting range from
Stormraven too.
Tervigon
FnP my raveners.
Shooting.
Stormraven evade and I do only 2 glances from 24 shots… statistics.
Turn 3. GK
Raveners
are misfortuned, while purifiers are prescience again. Purifiers come closer.
Celestine
resurrects with 2 wounds! Doh… And jumps into the ravener ruin.
Stormraven
come closer to my gants on the left flank.
Shooting. I
go to ground, but nevertheless loose 2 raveners from a 6 man squad. They fail
leadership and run away from the table!
Stormraven
only manage to kill 3 gants.
Assault.
Celestine assaults 4 raveners and kill one. I remove only 1 wound from her,
fail morale check and raveners are swept! Celestine consolidates toward my
tervigons!
Turn 3.
Tyranids
Both
hiveguards come in. I decide to save their lives and get em in on the left
flank.
Flyrant fly
off the table, cause he cannot stay both in the air and within 18 inches from
stormraven, also it got only +1T.
Shooting.
Warlord wrecks stormraven. 2 guys survive the crash. Hiveguards kill both
Celestine and the survivors!
Turn 4. GK
Celestine
resurrects again!
Everything
start to jump from the Landing Pad and move closer to me.
Shooting. Dreads
and purifiers run towards me.
Celestine
barbeque some gants.
Assault.
Celestine assaults gants, killing all but 3.
Turn 4.
Tyranids
Yaroslav
advices me not to risk and I get tyrants in on the very left in safety.
I spawn 14
gants to secure my objective and some more to kill Celestine, while 10 gants
head for the objective in the ruin.
Shooting. –
Assault. I
assault Celestine and kill her again! But she managed to take the last 3 gants
from one squad with herself.
Turn 5. GK
Celestine
Comes back to life!!!! Bad girl!
Shooting.
Dreads and Celestine kill me 10 gants, that were rushing to the central
objective… Damn Celestine!
Turn 5.
Tyranids
I Iron Arm flyrant
to T9, FnP him and Endurance warlord. Both flyrants go to the middle of the
table, covered by the 3+ ruin to pop up some transports.
Shooting. Hiveguards
KILL HER AGAIN!!!!! Warlord kills only 2 battle sisters – not enough for LD
test! Flyrant do not manage to pop a razorback, getting only 1 glance!!! Damn!
1d6=3. The
game continues!
We agreed
to play the last turn, cause the time is running out.
Turn 6. GK
CELESTINE
RESURRECTS AGAIN!!!!!!!!!!!!!!!!!!!!
Shooting.
Everything aims at tyrants and I loose my warlord with some poor saves. But
Flyrant take all saves but 1.
Celestine
cannot place within 3” of an objective, so she just flame some gants.
Assault.
Celestine finish flamed gant squad in assault, earning one more KP!!!
Turn 6.
Tyranids
Flyrant
vectorstrikes 3 acolytes and DENY left opponents objective! Actually, Jan had 3
squads and 2 transports on that objectives – but positioning is key! I only
manage to kill 2 acolytes with vectorstrike! Doh!
Shooting. I
KILLLLLLLL HHHEERRR AAAAGGGAAAAIIINNNNN!!!!!!!!!!!!
FINALLY!
Flyrant
finishes the single acolite.
The game
ends.
I
score: 2 (1 objective)+ 4( killed SR
with squad inside, Celestine, 1 more acolyte squad) +1 (linebraker) = 7.
Jan score:
2 (1 objective)+ 6( killed 3 gant squads with Celestine!!! 2 raveners and
flyrant)) +1 (linebraker) +1 (first blood, because Celestine resurrected and it
is not firstblood!) = 10. We are also close in VP, so the final score is 8-12
in favor of GK!
I HATE
CELESTINE!!! I killed her 5 TIMES!!!
Nevertheless,
it was a great game. Opponent played good, he did 1 mistake as well as I did
one. The roll-off, Celestine and misfortune made the game for me.
The team overall played below average. We have minor victory with Necrons 11-9 and solid victory with Tau 15-5. Two major losses, two moderate losses and two minor losses. Overall it's a loss 107-53 in favor of Team Germany!
This comment has been removed by the author.
ReplyDeleteI killed her 5 TIMES!!!
ReplyDeleteI know that feel, bro xD
Особенно пробесила подинфибленная Целестина, которая штук 20 инстовых сейвов откидала на 7 ход >_<