With 121 point victory we placed second after Germany, who kicked some Slovenians in the first game. In real life this guys looks funny...
Wednesday, August 14, 2013
Belarus at ETC 2013. Game 2 - Germany - Pairings
Belarus at ETC 2013. Game 1 - Tyranids vs IG
My army for the ETC looked like this:
Army idea: It's an army designed to open up transport parkings of Imperial guard and Grey Knights. It's not a problem if opponent has Fortifications but the army is afraid of many manticores and GK dreadnaughts. Raveners and Tyrants get into close combat turn 2, so they synergies well. Two tervigons give 2 FnPs as well as let me stabilize the point outcome if the attack of the raveners fails.
My first game at ETC is against Vít "Hamster" Iľkanin with a mech IG army.
Alexander "Erle" Ivanov (CAPTAIN)
ARMY
PRIMARY DETACHMENT DESCRIPTION : Tyranids
PRIMARY
DETACHMENT: Tyranids
HQ1: Hive
Tyrant (170), 2 x TL Devourers (2x15); Wings (60); Leech Essence (0); Paroxism
(0) [260 pts] {warlord}
HQ2: Hive
Tyrant (170), 2 x TL Devourers (2x15); Wings (60); Leech Essence (0); Paroxism
(0); Old Adversary (25) [285 pts]
Elite1: 2 x
Hive Guard [100 Pts]
Elite2: 2 x
Hive Guard [100 Pts]
Troop 1:
Tervigon (160), Stinger Salvo (0), Scything Talons (5), Toxin Sacs (10),
Catalyst (15) [190 pts]
Troop 2:
Tervigon (160), Stinger Salvo (0), Toxin Sacs (10), Catalyst (15) [185 pts]
Troop 3: 10
x Termagant Brood [50 pts]
Troop 4: 10
x Termagant Brood [50 pts]
FA1: 9 x
Ravener Brood (270), Rending Claws x 9 (5x9) [315 pts]
FA1: 9 x
Ravener Brood (270), Rending Claws x 9 (5x9) [315 pts]
Army Total:
[1850 pts]
Army idea: It's an army designed to open up transport parkings of Imperial guard and Grey Knights. It's not a problem if opponent has Fortifications but the army is afraid of many manticores and GK dreadnaughts. Raveners and Tyrants get into close combat turn 2, so they synergies well. Two tervigons give 2 FnPs as well as let me stabilize the point outcome if the attack of the raveners fails.
My first game at ETC is against Vít "Hamster" Iľkanin with a mech IG army.
Tuesday, August 13, 2013
Belarus at ETC 2013. Game 1 - Norway - Pairings
This was my first ETC and my first tourney outside of Russia-Belarus and I was a captain, ha-ha! Why? The main reason for this was to get fresh blood to the ETC! To change veterans for guys with hunger for victory. So, our team consisted of:
Yarek - our "heavy veteran", who participated 3 times in ETC before (4 times for now on). He did almost all the captains work actually and was our first defender with a solid DA/IG list.
Fredya - belarusian newbie who plays like a devil. Smart, active and agressive! Our forward with a Tau/SM list.
F9SSS - another newbie with an analitical mind. Calm and coolheaded, he is the man who takes the most heavy matches on his back and draws a tie with a mech GK list.
Warpstone - russian guy who tend to be one of the best russian players. He plays Necrons.
Aeris - russian veteran who joined after team after a drop of another defender. He took a mech IG/GK army to fit into composition.
Skaz - one of the best russian players from St. Pietersburg. He played a popular CSM/Necrons army.
Arsanar - one of our players dropped 2 days before the tourney, so we found a great player from russia who played on ESC and not ETC. He joined our team for the DE army.
Erle - it's me, the captain of the team with Tyranids army!
On the photo from left to right: F9SSS, Aeris, Skaz, Yarek, Fredya, Erle
On the floor: Arsanar on the left and Warpstone on the right.
ETC 2013 - Intro
Tuesday, July 2, 2013
Russian Federation Team CUP – 2013. Game 1 – CSM (ROH)
I don’t
actually understand how, but I became a captain of a 5-man team Minsk & Co
for the team championship “Russian Federation Team CUP – 2013”. Our country,
Belarus, was represented by 3 teams at the tourney:
Expendables
– team composed entirely of our heavy veterans
Vitebsk
united – team from Vitebsk, guided by Bubon. A young but ambitious team.
Minsk &
Co – my team is a composition of talented newbies, guided by Jarek – one of the
most experienced 40k players in our country. I played the role of pairing
master and Jarek is our leader and adviser. Our composition is as follows:
Erle –
Tyranids (wide attacker)
Jarek – DA+IG
(tough platoon-defender)
F9SSS – GK (semi-defender)
Fredya –
Tau+SM (mech attacker)
Paul –
Necrons+GK (semi-defender)
So, I’m
gonna tell you about my own games first of all. Let’s look at my army list.
Monday, May 20, 2013
[1850 report] Tyranids vs Tau/Eldar
But the
first time I got to his place I forgot to buy batteries for my camera, so no
battlereport from that game. Just a few words – I faced Daemon and his
Tau/Eldar list with Ethereal powered firewarriors, Shadowsun powered
battlesuits and new awesome Skyray gunships:) I managed to pull a narrow draw
9-11 in favor of Tau, nevertheless it was an uphill battle for me.
The second
time I came to Paul’s place and faced Paul’s Tau/Eldar list (by memory):
Monday, April 8, 2013
6th edition shenanigans - SYNAPSE?
Tyranid
rule No.1 : keep everything in synapse!
But 6th edition
changed the situation. The possibility to gain 2+ cover save behind the Aegis
with Go To Ground, new Rage rules and Fearless rules forced me to look again at
the tyranid rule No.1.
First of
all I’m going to write some quotes from rulebook, codex and faqs wich I’m going
to use in my discovery.
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