I have nothing to add to the news floating over the internet. It looks like Tyranids is coming soon. And I wand just to write something about it.
Release date is rumored to be 11 of January 2014 - soon enough. Pre-order is rumored to start at January 4. Three weeks left:)
I found a possible codex cover:
Looks great! It must be a hardcover book, I think. I'll try to go through the codex, gathering all the last rumors together:
Friday, December 13, 2013
Wednesday, November 27, 2013
Cultivating Warhammer 40k community in Belarus
A year ago
I was a happy newbie. Today I generate ideas how to popularize warhammer 40k in
Belarus :)
I made the
first step and organized the first national team tourney on 16 November 2013.
It was a good push forward for experienced players from one side and showed
that our community is still too small. I think that we have a broad
possibilities to grow up, so I focus now on involving new people with the
warhammer 40k in Belarus. Here is my plan:
Tuesday, November 19, 2013
Belorusian Team Cube - 2013 results
This was my
first try to organize a tourney and it is successful as I can see. Four teams
from different belorusian cities took part in the event. Minsk, Vitebsk,
Mogilev and Polotsk participated in the full circle game system. It stands for
3 games if we have 4 teams, actuaaly.
I round
result:
Minsk – Vitebsk
: 42 - 58
Polotsk -
Mogilev : 64 – 36
II round:
Mogilev – Vitebsk
: 44 – 56
Minsk – Polotsk
: 44 - 56
III round:
Vitebsk – Polotsk:
56 – 44
Minsk – Mogilev
: 54 - 46
So, team
from Vitebsk won with all three victories under the belt. Team Polotsk finished
second, Minsk placed third, while Mogilev right after the Minsk:)
Wednesday, November 13, 2013
Belorusian Team Cube - 2013
The reason,
why i abstained from posting here is that I try to organize some tourneys :)
For those
who are not in course of situation with warhammer 40000 in Belarus I’ll make a
short report.
I suppose
that we have about 50 players in Belarus and only about 30 active players. The
average size of a local tourney is about 16 people.
Nevertheless
we manage to participate in every team tourney in Moscow and in every European
Team Championship past 4 years.
This year
we managed to get 3 teams to the Russian Team Cup – that is a great step
forward for our tiny community!
Now I want
to make another big step and set up a national team tourney! I called it
“Belorussian Team Cube - 2013” It will happen on the 16 of November in Minsk. 4
teams from 4 different Belarusian cities will take part in a tourney,
representing Minsk, Vitebsk, Mogilev and Polotsk.
Each team
consist of 5 players. The format of a tourney is a 1850 pts with ETC scoring
system.
For people
keen on army lists – check this post:
I will not
play at a tourney, so I’ll have some time to make some photos to write a report
after the tourney :)
Tuesday, September 24, 2013
Deeper analysis of pairings with team Belgium
Team
Belgium captain Tom Adriany presented me their pairings table for team Belarus
so I did some more analysis based on it.
And the team Belgium table is here:
I post
again the team Belarus table:
And the team Belgium table is here:
Friday, September 13, 2013
Team tourney theory - Advantage realization
In the
previous article I discovered the situation, where you want to risk against
more powerful, usually, opponent. But there can be different situation – when you
have advantage in composition and don’t want to be outplayed in the game of
pairing. So, this article is about “how to minimize risks versus less powerful
teams”.
I showed
that opponent can guess our champion to maximize points. So, it’s the worst
case for our team, actually and let’s count that opponent successfully did it –
he knows our champion! How to hold the ground if such a shit has happened?
How can we
choose our champion?
Thursday, September 12, 2013
Team tourney theory – Counter-champion
The game of
pairings without champion’s game is a game with full information and can be
calculated throughout. But when we have a champion’s game everything becomes
much-much different. We have to take into account the unpredictable factor –
enemy champion.
How can we
choose our own champion?
1 –
Defender as a champion. Most popular strategy is to play an allcomers army as a
champion. So, we just stabilize the champion’s game and can focus on the game
of pairings. The minus of this method – our powerful army is away and plays
with some opponent’s army that can be not the best choice for the team and can
decrease the outcome.
2 – Army without
good matchups as a champion. If we have an army that we are not possible to use
effectively – we can drop it from hand into a champion’s game. Possibly, it
will be the best possibility to find average pairing for that army. It can be
an attacker that has no targets or defender with 1 very-very bad matchup.
3 – The weakest
army as a champion. Just to drop the weakest army from hand before the game of
pairings main part.
4 –
Counter-champion. We can try to predict enemy champion and set the best army to
counter enemy champion. It’s the method to maximize the result, but if you fail
to predict the campion – you can loose by much.
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