Tough as
mountain… dakka-dakka-mountain!
Warhammer
40k 6th edition gave us overwatch, smash and Look out, sir! That is good. And
fliers – that is bad.
My first
idea of how to struggle with all this was – Monstrous devourers!!! Yes, they
are twin-linked. This means 4 hits from every monster for any flyer or
overwatch!
My second idea was to try out new Psy-powers! I looked through them and found Endurance! And
I loved it cause FnP works against AP1, AP2 weapons… that means, it works
ALWAYS for T6 creatures!!! And It Will Not die if cast on a unit, works for
all the models in a unit at the same time! Cool!
So, we need
a touch walking dakkamonsters. They are Tyrants and Carnifexes! Actually,
HiveGuards are not monsters, but who cares as they are T6!! Also we need
psy-buffers to toss out Endurance here and there, touch buffers. They are
Tervigons and Tyrants. And we need a solid scoring, cause 5 of 6 missions are
scoring missions. Touch scoring is… Tervigons! So, we need Tyrants, Carnifexes
and Tervigons!
1850 Pts
- Tyranids Army
HQ
Hive Tyrant
- Twin Devourer with Brainleech Worms (x2); Leech Essence; Paroxism; Old
Adversary
2 Tyrant
Guard Brood - Lash Whips
Tyranid
Prime - Devourer; Bonesword; Lash Whip; Toxin Sacs
Elites
2 Hive
Guard Brood
2 Hive
Guard Brood
Troops
Tervigon -
Stinger Salvo; Toxin Sacs; Catalyst; Onslaught
10
Termagant Brood - Devourers
Tervigon - Stinger Salvo; Toxin Sacs; Catalyst;
Onslaught
10 Termagant
Brood - Devourers
Fast Attack
20 Gargoyle
Brood -Fleshborers; Adrenal Glands; Toxin Sacs
Heavy
support
2 Carnifex
Brood -Twin Devourer with Brainleech Worms (x2)
Unit by unit:
Tyrant with
2 Guards goes biomancy. He is our Warlord and main support unit, cause he is
our synapse, buffer and Old Adversary guy. In the beginning put 1 tyrant guard
in front of tyrant, second – behind (or both behind). First wounds shoud go to
a tyrant guard (who must be in cover). Since one tyrant guard is slain put 1
wound on the second guard through Look out sir and then up to 3 wounds to HT
itself. It helps to soak up 6 wounds without grand losses. Also, if you rolled
Iron Arm, you’ll receive full advantage of it after 1 tyrant guard is slain.
2 Carnies +
prime. Put Prime in front of Carnies and do Look out, sir, until one Carni is
reduced to 1 wound, then put wounds on prime. In your turn, place wounded Carni
a bit further from prime to allocate wounds to unwounded Carni in the next
turn. It helps to soak up 8 wounds without any models removed.
Keep this
unit within 6” from Tyrant for Preferred Enemy.
HiveGuards
in this variant can be placed close to Tyrant (6” remember that), or somewhere
behind the LOS blocking terrain if desired.
Tervigons
need not to be within 6” of a tyrant, so you can put them anywhere you like.
Rush them forward, or keep them at your home nest. Both Catalyst and Onslaught
are useful for your dakka monsters, so don’t change powers until Tyrant rolled
Endurance already. Keep at least 1 onslaught. So that you always have 2-3 FnPs
and 1 onslaught.
Gaunts with
Devourers. Depending on the opponent and deployment type you can keep them in
reserve or rush them forward. Keeping them as reserve may be useful when
playing Vanguard Strike or Dawn of War deployment.
Gargoules
are our living Aegis defence line:) They letus deploy as close as possible to
the enemy lines, covering our Tervigons with ease.
Tactics:
All the
army castles up close to tyrant with Old Adversary usually. At first, plan your
movement, cause 5 turns of movement give you only 30 inches move, so if you
want to get to the furthest enemy marker, you have to deploy as close as
possible to it. Use gargoules as a meatshield to cover your monsters. So, you
can set up in the open not to be slowed by difficult terrain.
So, the
main idea is to determine the starting point of your movement, middle point and
end point. As it’s not good idea to stretch your forces, usually it will be wise
to set markers near the middle of the table. For example, if you play Emperror’s
will on Vanguard deployment. Set your marker in the center of the table. Deploy
forces as close as possible to the enemy marker. So, your start point is your
deployment, middle point is your marker, end point is enemy marker.
This army
is not complex in operation. Rush forward, shoot – it’s as easy as a pie!
Starting army
A 1000 pts competitive
army will look like this:
HQ
Hive Tyrant
- Twin Devourer with Brainleech Worms (x2); Leech Essence; Paroxism
Tyrant
Guard
Tyranid
Prime - Boneswords (2 Sets); Regeneration; Toxin Sacs
Troops
Tervigon - Stinger Salvo; Toxin Sacs;
Catalyst; Onslaught
10
Termagant Brood
Heavy
Support
2 x
Carnifex -Twin Devourer with Brainleech Worms (x2)
Army cost:
To collect
this army one will need
(according to http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat440179a&rootCatGameStyle=):
53.75$ - Hive
Tyrant box
24.75$ - Tyrant
Guard
57.75$ - Tervigon
87$ -
Termagant boxes (36 termagants)
107.5$ - 2
Carnifexes
47$ - Tyranid
Warrior Brood
19.75$ - Tyranid
Boneswords Pack
Total: 397.5$
Nevertheless,
there is a problem: Only 1 TL Devourer is packed with Hive Tyrant and
Carnifexes. So, you have to find 3 more pairs of devourers for your monsters. One idea is to do like this guy:
If you want
to save some money – go to ebay or try to find second hand minis.
1. At first, buy 1 tyranid warrior instead
of taking the whole box! There are many of them are on sale from battleforces!
2. Boneswords can be easily converted
using Scything talons and plastic card!
3. There are many Carnifexes on sale
from hands after fifth edition came out. So, you can find them at a low price
on ebay for example.
If you
follow that way, you can save about 100$, so the 1000 pts army will cost about
300$ or even less to a wise man. I’ll call this variant an easy one to play,
but quite pricey.
Меня одного преследует неуловимое ощущение, что в заголовке явная ошибка в слове tough? Или это какой-то малоизвестный Белорусский сленг?
ReplyDeleteJust a mistake... I need more practice:)
DeleteВ предыддущей статье тоже поправить хорошо-бы. :)
ReplyDelete