Our
friends, warhammer 40k sportsmen from Russia decided to come to Belarus to play
some competitive battles in 6th edition. We decided to make a somewhat like a
team tourney with 2 teams participating, 7 players each.
I brought
my drop-tyranids as an attacking list for different foot-list like Tony Kopach
SW+IG and the like. My list is as follows:
HQ1:
HiveTyrant (170), Wings (60), 2xTL Devourers (30), Hive commander (25), Old
Adversary (25) [310]
HQ2:
HiveTyrant (170), Wings (60), 2xTL Devourers (30), Old Adversary (25) [285]
Elite1: The
Doom of Malan'thai [90] in Transport 1
Troops1:
13xTermagants (65), Devourers (65) [130] in Transport 2
Troops2:
13xTermagants (65), Devourers (65) [130] in Transport 3
Troops3:
12xTermagants (60), Devourers (60) [120] in Transport 4
Troops4:
Tervigon (160), Crushing claws (25), Toxin sacks (10), Catalyst (15), Onslaught
(15) [225]
Troops5:
Tervigon (160), Toxin sacks (10), Catalyst (15), Onslaught (15) [200]
Troops6:
Tervigon (160), Toxin sacks (10), Catalyst (15), Onslaught (15) [200]
Transport
1: Mycetic spore [40]
Transport
2: Mycetic spore [40]
Transport
3: Mycetic spore [40]
Transport
4: Mycetic spore [40]
Total: 1850
So, as we
came, Azatoth, the pairing master of team Russia and Belarus team captain
Johnny started to do pairings. After one round of pairings, Azatoth put
Karachun with a space wolfes+ig army with priest (JoTWW) in droppod as a
defender.
Johnny
looks at me and says: “I think, yes”. “Think again”, - is my suggestion. “Yes,
It’s a good variant”, - supports Yaroslav, smiling wide. As a result I’m a
happy attaker on the Space Wolfs!
Here’s the list:
Primary
detach – Space Wolfs
1 Logan
Grimnar (HQ) @ 275 Pts
1 Rune
Priest (HQ) @ 100 Pts - Bolt Pistol; Jaws of the World Wolf; Storm Caller
1 Wolf
Priest (HQ) @ 110 Pts - Bolt Pistol; Saga of the Hunter
8 Wolf
Guard Pack (Troops) @ 300 Pts - Bolt Pistols; CC Weapons
+2 Wolf Guard in Terminator Armour @ [156] Pts
-Chainfist (x2); Cyclone missile launcher (x2)
5 Wolf
Guard Pack (Troops) @ 228 Pts - CC Weapons; Combi-melta (x5)
+1 Wolf
Guard in Terminator Armour @ [78] Pts - Chainfist (x1); Cyclone missile
launcher
+1 Drop Pod
@ [35] Pts
7 Grey
Hunters Pack (Troops) @ 155 Pts -Meltagun; Wolf Standard
+1 Drop Pod
@ [35] Pts
5 Long
Fangs (Heavy Support) @ 140 Pts - Missile Launcher (x5)
+1 Squad
Leader @ [15] Pts - Bolt Pistol; CC Weapon
5 Long
Fangs (Heavy Support) @ 180 Pts - Missile Launcher (x5)
+1 Squad
Leader @ [15] Pts - Bolt Pistol; CC Weapon
+1
Razorback @ [40] Pts
Allied
detach – Imperial Guard
1 Primaris
Psyker (HQ) @ 70 Pts
1 Infantry
Platoon (Troops) @ 130 Pts:
> 4
Platoon Command Squad @ [30] Pts +1 Platoon Commander @ [14] Pts
> 9
Infantry Squad @ [50] Pts+ 1 Sergeant @ [14] Pts
> 9
Infantry Squad @ [50] Pts + 1 Sergeant @ [14] Pts
1 Manticore
(Heavy Support) @ 160 Pts
So, the
idea is simple: Runepriest with Jaws in droppod, 10 missiles ans manticore for
my dropping gaunts – perfect… a great day to die!
Primary
mission (8 pts) – Emperor's will
Secondary
mission (4 pts) – Slay The Warlord, linebreaker, First Blood
Deployment
– Hammer & Anvil
I loose the
roll off for table side, ending up with a single forest in my deploy.
Karachun
places his marker at the center of his board edge. I place mine in the forest
on the left flank.
Traits:
I get -1 to
the opponents reserves, while Logan gets reroll reserves…
Psychic
powers:
Primaris
psyker rolls Endurance and Enfeeble! Great!.. for wolfs.
Runepriest
keeps his Jaws…
Clawed
tervigon – Iron Arm, Enfeeble, Life Leech
Warlord get
Life leech and Haemorrhage. Urggghh.
Flyrant
gets Endurance and Iron Arm.
2 Tervie
and Doom keep their codex powers.
No
nightfight for the first turn.
As a rule,
I fail the second roll-off too.
Deployment
Karachun
places longfangs in a ruin on the right flank with a razorback near them. In
the center he places Manticore, Logan with longfangs and platoon without command
squad. Command squad in reserve. Runepriest in Droppod with grey hunters and
one guard with cyclone launcher. Wolf priest joins the large wolf guard squad
and outflanks them. 5 wolfguards with combimeltas are in the second droppod.
My thoughts
before the game:
I’m a
deadman… Sorry, guys, I’ll loose this game hard, cause I have no chances
against a droppod runeprist and a lot of rockets/dropmelta fire. Nevertheless I’ll
try to do my best with the minis available!
My
deployment:
I put 2
tervies on board, reserving all my other units! One tervie on the left flank in
the forest, second terv on the right behind the impassible rock.
Warlord in
reserve, Flyrant deepstrikes, Clawed tervie outflanks. Spores deepstrike.
My last
hope is to seize the initiative, but I fail and prepare to receive a lot of
pain. Nevertheless I smile like a fool to distract my opponent %)
Turn 1.
SW+IG
Karachun
drops a runepriest’s droppod 12 inches away from my right terv, disembarking
melta within 12 inch, while runepriest is 13 inches away from terv.
Logan makes
longfangs relentless and they move forward 3 inches through ruin.
Second
longfang squad embark onto razorback and move forward.
Shooting.
JoTWW is
successfully casted, I fail to DtW but terv shrugs off with a lucky initiative
test! Nevertheless Tervie fails 2 saves from bolter fire and 1 melta cover,
taking 3 wounds.
Longfangs
try to put some pain into left terv, but only 2 are in range, they make 1 wound
and I pass my cover save for forest. No wounds.
Manticore
do nothing to my tervs, spending 1 missile.
No
assaults. So, I take a deep breath, ready to strike back!
Turn 1.
Tyranids
Karachun
dropped to close to my tervies, so I spawn 15 and 10 gaunts with no doubles.
Gaunts rush towards runepriest’s unit from both sides. I FnP the largest gaut
unit and a wounded terv successfully!
Tervies get
closer to give poison to gaunts.
Shooting
I do no
shooting not to spoil my charges!
Hunters use
their standard to get rerolls and set for the charge)
Assault.
Small gaunt
squad charges first, taking no casualties from overwatch, so all 25 gaunts are
in!
50 poisoned
attacks results in 11 wounds. Karachun shows me a focus – he allocate all
wounds to the terminator armoured guard. So 2+ with reroll 1’s. This mean that
he fails only on double ones! What a hell! He makes all 11 saves with no
casualties as a result!!!
I loose
about 18 gaunts in a return… nevertheless, runepriest is locked in combat!
Karachun
gets a First Blood as he killed all the gaunts from a 10-man squad!
Turn 2.
SW+IG
Primaris
casts Endurans on Logan.
Second
droppod with meltagans come from reserve near the left tervie. Command squad
comes too, but wolf priest fails to come.
Longfangs
disembark, while Logan give preferred to his longfang squad.
Shooting.
5 meltashots at my left terv result in 2 wounds.
5 missiles
add only 1 more wound. Disembarked longfangs miss, leaving me with two 3-wound
tervies after 2 turns!
Manticore
do not shoot to save some ammunition:)
Assault. 7
gaunts do nothing to grey hunters but only 6 gaunts die!!! Last gaunt keeps gray
hunters locked. Not good for me, lucky runepriest!
Turn 2.
Tyranids
All
reserves are in!
I drop
tyrant in the ruin near platoon, but he scatters to the board edge, staying out
of range from logan and platoon. I see no other variants as to drop both gaunt
spores near tyrant. They scatter too, so 1 squad is out of range, doh! Doom and
last gaunt spore fall on the left flank between command squad, platoon and
Logan! Much better!
Tervie
comes from the right, near flyrant and gaunts.
Warlord fly
to the forest near my marker to support tervies.
I FnP the
Warlord, second FnP is failed. Tervigons spawn 7 and 14 gaunts with doubles
both. Gaunts ready to assault runepriest’s unit.
Shooting.
Malanthai’s
aura kills two from command squad. Then Cataclysm kills two from platoon
(platoon goes to ground). Doom is 6-wound now.
Spore kills
one more guardsmen from command squad – only 2 left.
Spore on
the right flank explodes razorback, killing 4 gaunts. Tyrant and tervigon shoot
down all the fangs on the right flank, so there are no target for one squad of
scattered gaunts and they simply run to spread in anti-blast manner. Two
devourer gaunts squads open up on platoon, killing all but five guardsmen in
the ruin, including primaris.
Warlord
guns down 3 meltaguards with devourer fire.
At the end
of the phase Karachun pass all 3 Ld tests…
Assault.
21 spawned
gaunt assault the runepriest’s unit, while left tervie assault the last 2
meltaguards.
Gaunts kill
4 and lost half in return. Tervie uses SMASH and kill only one with no wounds
in return, locking in combat with the last meltaguard.
Turn 3.
SW+IG
Primaris Enfeebles
my clawed tervigon, making it T5.
Wolf priest
come from the left flank, near my marker.
Logan with
longfangs go back to his marker and my dropped gaunts.
Shooting.
Doom kills
two longfangs with his aura!
Droppods
shoot at my warlord, but miss.
Wolfpriest
and his guys do the same with preferred, do one wound, but tyrant pass the
test.
Manticore
try to instakill my clawef tervigon, rolls 3 shots, make 2 hits and 2 wounds…
but I pass both saves!
Assault
Logan and 3
remaining longfangs assault gaunts and Doom, loose 1 fang to overwatch but roll
high for charge range, so Logan is in BtB with Malan’thai, while fangs are in
BtB with gaunts. Logan insta-kills Doom, while gaunts kill 1 longfang, loosing
2 gaunts in return. Gaunts fail to pass Ld 2 test and run 9 inches home:)
Runepriest’s
unit lose 1 more marine, I lose a bunch of gaunts, the fight rages on!
Tervigon
finishes the last meltaguard, taking one wound in return (2 wounds left).
Turn 3.
Tyranids
Clawed
Tervigon and Flyrant go T9. Both FnP’s and Enfeeble are dismissed by
runepriest.
Gaunts regroup!!
Ready to shoot down some guardsmen.
Rightmost
terv find the gap to join the assault on runepriest.
Warlord
swoops 20 inches into the ruin on the left. Flyrant glides a bit to see the
Logan well.
Clawed terv
makes it way to the opponent’s marker. Gaunts move the same way.
Shooting.
In shooting
I finish all the guardsmen and the last longfang falls dead. No scoring units
in my opponents deployment at this point!
Warlord
kills a pair of wolfguards near my marker.
Assault.
Tervigon
with 3 wounds assaults the runepriest, shouting challenge. Runepriest accepts!
Tervigon smashes but fails to hit.
Runepriest fails to wound!
Gaunts kill all nut 2 marines, a bunch of gaunts die.
Turn 4.
SW+IG
Logan get
closer to gaunts and spore.
Wolfpriest
moves a little closer to my marker, but it’s not a 3-inch range yet (he needs
this 3-inch cause my marker is a skyfire nexus!!!)
Shooting
Wolfpriest
finishes Tervigon near my marker, the death of a mommy kills one gaunt in a
combat.
Manticore
kills 9 gaunts from the closest squad.
Assault
Terminator
with chainfist try to change runepriest in challenge, but fail. Runepriest
fails to wound and is instakilled by tervigon. One more marine dies, as well as
all but one gaunt. So, in combat are only 1 gaunt, 1 terminator and a tervigon
now.
Logan assaults
a spore and as he is a lucky dude, he strips only 2 wounds from spore,
remaining in combat for one more phase!
Turn 4.
Tyranids
Flyrant and
clawed terv goes Iron arm again. Flyrant swoops to Manticore, while terv crawls
forward to the enemy marker. Gaunts go the same way.
Warlord
glides, just turning 180 degrees in the ruin.
Shooting.
Warlor
kills a cyclone launcher-man with a precise shot and one more guard! Flyrant
wrecks a manticore.
Assaults
Tervigon takes
one wound from a terminator and kill him at last! Gaunt and terv consolidate
towards my marker.
Logan kills
the spore, consolidating to my
Turn 5.
SW+IG
Not much
left – Logan, 2 Droppods, wolf priest 7-man unit.
Wolf priest
scores my marker, a skyfier nexus!
Logan go
for gaunts.
Shooting.
Wolfpriest
unit strips one wound from tyrant (2 wounds left).
Droppods massacre
the solo gaunt.
Assault.
Logan
wishes to assault gaunts, but roll 1,1 for range and assault fails.
We call the
game at this point. We rolled a die for the continuation and the result is 2,
so the game will end on turn 5, with the victory of tyranids!
We agree on
a 14-6 points tyranids victory as a result for the game.
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