My partner
for the last game is Stalker, a good painter who rarely see the gaming table,
so his list is not overpowered:
"Stalker"
Codex:
Chaos Space Marines
HQ 1: chaos
lord (65), plasma pistol (15), aura of dark glory (15), axe of blind fury (35),
mark of khorne (10) [140]
Troops 1:
khorne berzerkers (105), 3*additional berzerker (3*19), 3*plasma pistol (3*15),
lightning claw (15), melta bombs (5), icon of wrath (15), 8*veterans of the
long war (8*1) in Transport 1 [250]
Troops 2:
khorne berzerkers (105), 3*additional berzerker (3*19), 3*plasma pistol (3*15),
lightning claw (15), melta bombs (5), icon of wrath (15), 8*veterans of the
long war (8*1) in Transport 2 [250]
Troops 3:
chaos cultists (50), 10*autogun (10*1) [60]
Heavy
support 1: defiler (195), havoc launcher (5), twin-linked lascannon (20) [220]
Transport
1: chaos rhino (35), dozer blade (5) carries Troops 1 [40]
Transport
2: chaos rhino (35), dozer blade (5) carries Troops 2 [40]
Total: 1000
pts
Nevertheless,
all his berserkers are nicely painted, so it’s pleasant to play with him:)
Our
opponents are Ewgen and Paul. Paul is a candidate to become a ETC team member,
so he is somewhat a competitive player.
"Paul"
Codex:
Black Templars
HQ 1:
emperor's champion (90), abhor the witch, destroy the witch (20) [110]
HQ 2:
master of sanctity (110), power axe (15), artificer armour (20), frag grenades
(1), melta bombs (5), sm bike (30), terminator honours (15) [196]
Elites 1:
5*terminator (5*40), 2*cyclone missile launcher (2*25), 5*tank hunter (5*3)
[265]
Troops 1:
5*initiate (5*16), 5*bolt pistol, 5*ccw, missile launcher (10) [90]
Troops 2:
8*initiate (8*16), 8*bolter, flamer (6) in Transport 1 [134]
Fast attack
1: land speeder (50), typhoon missile launcher (20) [70]
Fasr attack
2: 3*initiate biker (3*32), 3*flamer (3*3) [105]
Transport
1: drop pod (30) carries Troops 2 [30]
Total: 1000
pts
Ewgen
brought adescent list of Blood angels
wich fits well to the Pauls list:
"Ewgen"
Codex:
Blood Angels
HQ 1:
librarian (100), bolt pistol, force sword, blood lance (0), the sanguine sword
(0), sm bike (35) [135]
Elites 1:
furioso dreadnought (125), blood talons (0), heavy flamer (10) [135]
Troops 1:
assault squad (100), meltagun (10), power fist (25) no jump packs (0) in
Transport 1 [135]
Troops 2:
assault squad (100), meltagun (10), power fist (25) no jump packs (0) in
Transport 2 [135]
Fast attack
1: baal predator (115), sponsons with heavy bolters (30), searchlight (1) [146]
Fast attack
2: 2*attack bike (2*40), 2*multi-melta (2*10) [100]
Heavy
support 1: predator (70), sponsons with lascannons (65), searchlight (1) [136]
Transport
1: razorback (55), twin-linked lascannon (35), searchlight (1), no jump pack
discount (-35) carries Troops 1 [56]
Transport
2: razorback (55), searchlight (1), no jump pack discount (-35) carries Troops
2 [21]
Total: 999
pts
So, our
opponents have the domination in firepower as well as speed. It must be an
interesting game to play.
Primary
Mission – Big Guns Never Tire (5 markers)
Secondary
Mission – Slay The Warlord, Linebreaker, First Blood
Deployment
– Hammer and anvil
We won the
roll off to choose side again, so there are 2 large ruins in our deployment
zone – one on the left flang and one on the right. We put one marker in the
right ruin, second – in the left ruin and third – behind the LOSblocking hill
near left ruin. Our opponents set markers on the right in area terrain and in
the center of their deployment zone behind the hill.
My
partner’s warlord receives a “soul blaze” ability.
My tyrant
receives a reroll reserves! I cannot remember our opponents traits.
My tyrants
changes powers for biomancy and rolls 2 and 4 (Enfeeble and Life Leech).
We lost a
roll-off for the first turn, but we rolled a nightfight wich is cool against a shooty
opponents.
Deployment
Bikers go
to the left, while Terminators+predator+baal are on the right as close to our
lines as possible.
Initiates
with rocket launcher hide behind tanks in a ruin, lascannon razor is near them.
Second razor is on the marker hiding behind the hill. Only a single drop pod is
deepstriking.
We put a
defiler in the rightmost ruin, on the marker (defiler is a scoring unit!).
Tervigon is behind the hill on the left. Both rhinos are on the left out of 36
inch from their tanks. Cltists are in reserve, tyrant and spores are in deep strik
and Ymgarls lay dormnant.
I fail to
seize the initiative, so our opponents begin.
Turn 1. BA+BT
Baal Predator
rushes forward to light up the defiler. Bikers come closer too, terminators
take the middle of the table.
Shooting.
Baal lights
up the defiler and all the enemy shooting goes there. 3 lascannons, 5 rockets
and 2 autocannon shots…after 4+ cover saves only 1 lascannon penetrates,
destroying a missile launcher. That’s all for shooting, he-he.
No
assaults.
Turn 1. Tyranids+CSM
Tervigon
FnPs himself, hiding behind the ruin.
Rhinos rush
forward, throwing forth two squads of roaring berserkers… who hide behind a hill.
Shooting.
Lascannon
fails to pen a Baal. Berserkers run to get a better cover behind a hill.
No
assaults.
Defiler
regenerates lost hull point!
Turn 2.
BT+BA
Drop pod
fall into the ruin in the opponents deployment zone (they are afraid of
Ymgarls!) and initiates spread across the ruin.
BA bikers
line up to shhot at berserkers.
Baal shifts
a little back to give cover for termies.
Shooting.
Lascannons
go to defiler, doing completely nothing!
Bikers kill
a pair of berserkers, as well as rockets kill a few.
That’s all
for shooting!
No
assaults.
Turn 2.
Tyranids + CSM
Hivemind
decides, that time to strike back has come! All the reserves come in (2+ with
reroll, hehe).
Ymgarls
awake near predator (it is really annoying at first, and it can give us a VP,
second).
Tyrant
Drops in the ruins corner in cover but out of range to shoot with his
devourers.
2 spores
drop in front of the tyrant, in Old Adversary range and within 18 inch of
terminators! Those missiles are quite annoying too!
CSM shuffle
a little here and there, moving rhinos forward.
Tervigon
spawn a bunch of gants for scoring and give FnP to the tyrant.
Cultists
come from reserve too, to help defiler with holding the right objective.
Shooting.
Defiler
places a large plate over initiates with rocket launcher. The fun thing that
defiler has LOS only on the 1 initiate with rocket, so after hit is rolled,
that guy receives all 4 wounds and fails to save all of them. Razorback
suddenly explodes too, being covered with blast and one more initiate dies in
explosion. 5 assault marines disembarks.
23
dakkagaunts with preferred enemy bring down all 5 termies.
Assault.
Ymgarls go
+1A, exploding the Predator and loose 1 in explosion.
So, in 1
turn we destroyed all lascannons and rockets. It means, that our defiler is in
safety now:)
Turn 3.
BA+BT
Templar
bikers rush forward, ready to burn my gaunts with flamers, while their
commander drives back and joins the deep stroke squad.
On the
right flank 3 initiates and 5 assault marines line up to shoot at Ymgarls.
Dread comes closer to genestealers :)
Shooting.
I loose
only 2 Ymgarls to bolter fire.
3 flamers
burn all but 1 gaunt from the 13-man squad.
Baal kills
a bunch of gaunts from the 10-man squad.
No assault.
Turn 3.
Tyranids+CSM
Tyrant uses
Enfeeble on biker, but they Deny (5+
deny for Abhor the witch).
Defiler
shifts to the right to have a better shot at marines near Ymgarls.
Berserkers
draw their plasma pistols, rushing toward bikers, while gaunts go back, to the
marker and cover.
Tervigon sends
a bunch of gaunts to the back marker and crawls into the ruin with the second
marker. It gives a FnP to Tyrant, who fly forward along the left flank to shoot
down some nasty BA bikers.
Ymgarls are
ready to punish some differently coloured space marines
Shooting.
Tyrant
makes only a single wound to the attack bike.
Berserkers
are much better at shooting and kill all 3 BT bikers.
Defiler
rolled a “HIT” making both marines squad near Ymgarls to go to ground, but
marines passed cover saves.
Assault
Ymgarl assault both marines squads with no
overwatch or initiative penalty, hehe.
They go +1T
and whipe 2 BT initiates and 1 assault marine from existence. Marines kill 1
Ymgarl in return. BA’s break free and run away, while two BT’s initiates hold.
We agreed
that 4-th turn will be the last, as Ewgen had to go to the train station soon.
Turn 4. BA+BT
Speeder
arrives at last!
Opponents
decided to shoot down my tyrant with shooting and cut down Ymgarls with dread
as they see no possibilities to win the objectives.
Dread come
closer, everything lines up to shoot at tyrant.
Shooting
Droppod at
tyrant – no hits.
Initiates
at tyrant – some hits, no wounds – passed test.
Baal at
tyrant – 1 hit, 1 wound. Failed to save the wound, failed test, falled hard but
took FnP from falling. 3 wounds remained.
Speeder at
tyrant. 2 hits, 2 wounds, 1 saved thanks to FnP. 2 wounds left.
Bikers at
tyrand. 1 hit, 1 wound, failed FnP. 1 wound left. He-he, he is alive!
Assault.
Dread
assaults Ymgarls. Genestealers die, takink all the initiates with them into the
grave:)
Last turn
4. Tyranids+CSM
Defiler
crawls a bit to the right from the ruin to try to snipe the speeder, Tyrant
vector strikes the bikers, ending in the opponents deployment zone, resulting
in 1 wound to libby.
Shooting.
Defiler
fails to do anything to speeder. Tyrant do nothing to bikers with devourers.
The game
ends. And we find out that… DEFILER MOVED OUT FROM THE OBJECTIVE 5 inch, while
cultists are 6 inch from that objective. So, we hold only 2 objectives with
tervi-gaunts, while our opponents hold 2 objectives with assault marines! Draw?
Nope! We killed a predator and win Primary by 1 VP!
We also get
the First blood and linebreaker, winning secondary.
Result is 17-3
in favor of Tyranids+CSM!
So, with 36
points I take 7th place. It may be funny, but I played 6 tourneys beforehand,
taking 3,5,4,2,1,6 places. And this was my 7th tourney at which I took 7th
place, he-he.
The Best
Army prize goes to Johnny, my second round opponent.
Golio with an Eldar army takes First place and win the tourney with 2 major wins and a
wipeout if I remember right:)
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