We awaited
to be paired with Kavabunga team, but judges paired us with team “Anklav” from
Saint Pietersburg. Pietersburg teams are very positive overall – players are
comfortable, interesting lists and at the same time they are highly competitive!
Let’s look
at my pairings estimations for team Anklav:
Orcs - 6
Necrons - 8
DE - 8
IG/SW - 12
CSM/Necrons
- 14
Eldar/DE – 12
I cannot
remember exactly the pairing process, but I attacket the IG/SW army – the
pairing that is a bit better then a draw for me. Captain awaited a solid
victory from me, so I prepaired to fight hard. My opponent is Dirg – he is
actually is very kind and comfortable player with wide smile – when you play
with someone like Dirg you relax, cause the game is absolutely transparent and
honest. Nevertheless, his list is not comfortable for my army.
Vladislav
"Dirg" Trofimovsky
Primary
Detachment: Imperial Guards
HQ1:
Company Command Squad (50) with 4 Plasma Gun (4*15) in Transport1 [110]
Troops1:
Veteran Squad (70) with 6 Shotguns (free), 3 Meltagun (3*10) in Transport2
[100]
Troops2:
Veteran Squad (70) with 6 Shotguns (free), 3 Meltagun (3*10) in Transport3
[100]
Troops3:
Veteran Squad (70) with 3 Plasma Gun (x3) (3*15) in Transport4 [115]
Fast
attack1: 1 Vendetta Squadron (1*130) [130]
Fast
attack2: 1 Vendetta Squadron (1*130) [130]
Heavy
Support1: 1 Leman Russ Executioner (190) with Sponson Plasma Cannons (40) [230]
Heavy
Support2: Manticore Rocket Launcher(160) with Heavy Flamer (free) [160]
Heavy
Support3: Hydra Battery with 2 Hydra Flak Tanks (2*75) [150]
Transport1:
Chimera (55) with Heavy Flamer (free) transport HQ1 [55]
Transport2:
Chimera (55) with Heavy Flamer (free) transport Troops1 [55]
Transport3:
Chimera (55) with Heavy Flamer (free) transport Troops2 [55]
Transport4:
Chimera (55) with Heavy Flamer (free) transport Troops3 [55]
Fortification:
Aegis Defence Lines (50) with Comms relay (20) [70]
Allied
Detachment: Space Wolves
HQ1: Rune
Priest (100) with Melta Bombs(5), Chooser of the Slain(10), Runic Armour(20),
PsyPowers: Living Lightning; Murderous Hurricane [135]
Troops1: 8
Grey Hunters Pack (8*15) with Power Weapon(15), Meltagun(5), Wolf Standard(10),
Mark of the Wulfen(15) in Transport1 [165]
Transport1:
Rhino (35) transport Troops1 [35]
His roster
is not optimal for someone’s taste – he has runepriest without Jaws and 2
hydras which is not pleasant for me personally. He also has a plasma tank that
is somewhat I have no good answer to.
We play
Scouring (3 obj) mission at Dawn of War deployment.
My dice are
on fire and I start to win every roll off:
I win the
roll to choose side and take one with 2 forests on the left flank. I put my 2
markers there.
Dirg put
his Aegis in the center of his deployment zone and his objective behind the
Aegis.
Traits.
I get reserve rerolls as well
as Dirg – it’s useless for him with a comms relay:)
Psy-powers:
Flyrant get
Iron Arm, Warlord find endurance. Tervigons and Doom keep their codex powers.
I win the
roll off to go first and I roll the night fight for the turn 1.
Deployment.
I put all tervies and flyrants in the forest on the left flank.
Dirg deploy
his army in a wall of steel, from left to the right: empty chimera – tank –
chimera with melta-veterans – chimera with command squad – rhino with wolfs –
empty chimera. Hydras are on the far right in the corner, Vendettas are in
reserve with two veteran squads on board.
Dirg fails
to seize and I start.
Turn 1.
Tyranids
Mysterios
objectives are of no interest, but mysterious forests in my deploy are
IRONBARK!!! Yahoo! 3+ cover for my monsters!
Flyrant
gets T9, warlord get Endurance and they swoop forward, to the front forest edge
and stay in cover but within shooting range.
Tervigons
move forward with FnP – no spawning.
Shooting.
My dices rock and I wreck the empty chimera despite of nightfight – there were
about 9 penetrating results for both tyrants! I get First Blood!
Turn
1. IG+SW
Dirg focus my Warlord.
Minimal movement and pivoting…
Shooting.
Chimerae at warlord – hit – no wounds – test successful – lighted him up with
searchlight.
Hydras at
warlord – hit – 3 wounds – test successful – all saved.
Second
chimera – hit – wound - – test successful
– all saved.
Third
chimera – hit – no wounds – test successful.
Rhino at warlord
– hit – no wounds – test successful.
Runepriest
at warlord – hit – wound – test successful – all saved.
Lasguns at
warlord – hit – no wounds – test successful.
My dices
laugh at my opponent – I’m shocked, Dirg depressed.
Plasma tank
shoot at tervigon and make a wound despite 2+ cover and FnP! Weird dices!
Turn 2.
Tyranids
2+ with
reroll means that everything is on from reserves.
Both
flyrants get FnP, flyrant is T7 now. Front terv get FnP too.
12 gaunt
spore drops near hydras. Two other gant spores drop near the left edge of the
Aegis. I try to drop the Doom between the chimeras and board edge, but mishap
and return to reserve (cool! Doom will arrive after I pop up some transports
for him!)
Flyrants
swoop to the enemy board edge and hide behind the wrecked chimera. Tervigons
spawn gants without doubles. 2 larger broods rush forward, smallest hide in the
backfield.
Shooting.
Warlord wrecks manticore, Flyrant wrecks command squad chimera. Spore and gants
wreck the veterans chimera. On the right flank spore and gants wreck one hydra
and strip a HP from the second. Veterans and command squad bail out to the
small square behind the transports (I wanted to drop Doom there to prevent
this). Last dakkagants brood just run to spread in antiblast fashion.
Turn 2.
IG+SW
Both
vendettas come in on the right flank, near hydras.
Rightmost
chimera drive to the right to toast some gants.
Shooting.
Vendettas focus flyrant.
6 shots = 1 wound and 2
successful tests.
Command
squad and veterans – at the same target = 1 more wound and 2 more successful
tests (11 tests in a raw!!!).
Plasmatank
has the only option – to splat some gants. I loose 10 gants from a 13-man
squad.
On the
right chimera flame out all but 2 gants, who fail Ld and run 12 inches.
Runepriest
fails to cast hurricane at gants.
No
assaults.
Turn 3.
Tyranids
Doom lands
just in front of the Aegis within 4 inches from Vets and Command squad!
Flyrant get
T8 and swoop to the Manticore wreckage, near rhino. Warlord swoops to the rhino
soft back armor.
I spawn 3 more
gant broods without doubles and they spread on objectives with 2 tervigons.
Forward terv move a bit closer to enemy.
Shooting.
Doom soaks up 3 models and kill 2 more with Cataclysm and becomes 7W as a
result. Flyrant finish off the command squad (Slay The Warlord!). My warlord
explodes the rhino, killing one hunter in the process:)
No
assaults.
Turn 3.
IG+SW
Chimera on
the right tankshocks spore to death.
Vendettas
zoom towards my objectives. Wolfs go for Doom.
Shooting. Hydra
do nothing to my wounded flyrant. Test successful again!
3 veterans
shot at flyrant with 1 plasma and 1 grenade. All hit! All wound! I fail 1 cover and 1 armor save first and then
I fail both FnP and loose my flagrant o_O
Plasmatank
continue his gaunt-hunting and kill 7 more devourer gants. Last chimera kills
one of two remaining gants on the right.
Vendettas
turbo-boosts towards my objectives.
Assault.
Runepriests squad assault Doom.
Doom challenges and priest
accepts. I take my saves, and priest takes a wound!
Turn 4.
Tyranids
Warlord
swoops after the vendettas. Last gant on the right is in synapse and
immediately regroups.
Tervigons
burrow on my objectives, surrounded by three circles of gants each.
Third terv
get FnP and go for runepriest with 2 squads of gants.
Shooting.
Doom soaks up 5 hunters and is W10 now! Warlord wrecks zooming vendetta and all but 2 passangers die in
explosion.
Assault.
15 gants assault hunters.
Some gaunts die, others finish
the last hunters. Doom get a wound from runepriest, who activates his force
weapon with 1,1 on test – they die both at the same moment! Epic! Gants
consolidate closer to the enemy objective.
Turn 4.
IG+SW
Last
vendetta fly off from the table.
Plasmatank
drive back from tervigon.
Shooting.
Tank shoot down a bunch of gants near enemy objective. Hydra fails to bring
down the last gant on the right flank.
No
assaults.
Turn 5.
Tyranids
Front
tervigon gets to the Aegis, ready to assault tank.
Warlord
glides back to meet returning vendetta.
Gants step
onto the wrecjed chimera and on the enemy objective.
Shooting.
Warlord strip a single HP from the last chimera.
Assault.
Tervigon needs 3 for charge, but rolls 2, of course!
Turn
5. IG+SW
We agreed it to be the last turn.
Opponent has no chances to
pull a draw, so he just try to get some VPs.
Vendetta
arrives on the right.
Shooting.
My luck is over. Vendetta and plasma tank strip all 6 wounds
from my frony tervigon despite of FnP. Death of the tervigons kills all the
gants on the enemy objective in one go.
Hydra,
finally, kills the last gant on the right flank.
We call the
game at this point.
Tyranids
victory 16-4!
Other team
members did with different success and we got a draw as a result. So, our team
has 2 wins, 1 draw and 1 loss before the last round of the tourney.
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