This post
is a little different to others – I wrote it first in Russian and now I’ll try
to translate it into English:)
I’m not
going to waste your time any more and start with the first round pairings. We
play Emperor’s Will at Dawn of War deployment. Our opponent is team “Milleniums
of war” – this guys are not newbies and have a strong team composition. My
pairing estimations for all opponents was as follows:
Eldar - 6
DE/Eldar - 6
CSM
- 16
Tyranids
- 12
GK/BA - 12
Tau/SM - 15
Our team
captain decides that the best option for my hive-fleet is to attack the GK/BA
defender. This pairing is not the best for other team members and quite
positive for me. So, my first round opponent is Imper – I found him to be a
great guy! Here is his list:
Alexander
Bashir (Imper)
1
Inquisitor Coteaz (HQ) @ 100 Pts
1 Ordo
Xenos Inquisitor (HQ) @ 55 Pts - Chainsword; Bolt Pistol; Carapace Armour;
Hammerhand
1
Inquisitorial Henchmen Warband (Troops) @ 112 Pts 3 Inquisitorial Servitors @
[60] Pts - Plasma Cannon (x3) 1 Psykers @ [10] Pts 3 Warrior Acolytes @ [42]
Pts - Plasma Gun (x3); Laspistols / Chainswords
1
Inquisitorial Henchmen Warband (Troops) @ 82 Pts 3 Inquisitorial Servitors @
[30] Pts -Heavy Bolter (x3) 1 Psykers @ [10] Pts
3 Warrior
Acolytes @ [42] Pts - Plasma Gun (x3); Laspistols / Chainswords
1 Inquisitorial
Henchmen Warband (Troops) @ 52 Pts 1 Psykers @ [10] Pts 3 Warrior Acolytes @
[42] Pts - Plasma Gun (x3); Laspistols / Chainswords
1
Inquisitorial Henchmen Warband (Troops) @ 52 Pts 1 Psykers @ [10] Pts 3 Warrior
Acolytes @ [42] Pts - Plasma Gun (x3); Laspistols / Chainswords
1
Inquisitorial Henchmen Warband (Troops) @ 52 Pts 1 Psykers @ [10] Pts 3 Warrior
Acolytes @ [42] Pts - Plasma Gun (x3); Laspistols / Chainswords
1
Inquisitorial Henchmen Warband (Troops) @ 12 Pts 3 Warrior Acolytes @ [12] Pts
- Laspistols / Chainswords
1
Stormraven Gunship (Fast Attack) @ 205 Pts
- Twin Lascannon; Twin Multi-melta
1
Dreadnought (Heavy Support) @ 136 Pts - Twin Autocannon (x2); Psybolt
Ammunition; Searchlight
1
Dreadnought (Heavy Support) @ 136 Pts - Twin Autocannon (x2); Psybolt
Ammunition; Searchlight
1
Dreadnought (Heavy Support) @ 136 Pts - Twin Autocannon (x2); Psybolt
Ammunition; Searchlight
1 Mephiston
(HQ) (BA) @ 250 Pts
9 Assault
Squad (Troops) (BA) @ 190 Pts - Jump Packs 1 Space Marine Sergeant @ [28] Pts -
Bolt Pistol; Chainsword
3 Attack
Bike Squad (Fast Attack) (BA) @ 150 Pts
- Multi-melta (x3); Space Marine Bike
4
Devastator Squad (Heavy Support) (BA) @ 130 Pts - Missile Launcher (x4) 1 Space
Marine Sergeant @ [26] Pts - Bolt Pistol; Boltgun
Before game
analysis:
Assault
squad is not scoring according to the tourney rules (yellow allyes) and my plan
is to cut down all the scoring henchmen with my dakkagaunts and dakkaflyrants.
I’m going to ignore dreads, Mephiston and bikes as long as possible:)
I win the
roll off to choose side and take one with large forest on the right. I place my
objective there.
Imper put
his marker on the right too, behind the hill.
Traits. I
get reserve rerolls, while Coteaz receives +1 charge range.
Psy-powers.
Both flyrants teceive Iron Arm, One terv finds out Endurance, Doom takes
Psychic screech, while 2 tervigons saves theirs FnP.
Coteaz
receives reroll to-hits and overwatch at full BS.
Table. I
have a large forest on the right, a ruin in the center of the table – that’s
the main objects involved in action.
I do not
actually remember, wether I won the roll to go first, but I deployed first. We
roll the nightfight for the first turn.
I place 5
monsters in the forest. Spores are in reserve.
Imper
places assault squad as a living wall stretched from the center and on the
right flank. 3 dreads are at the very table edge. Coteaz and Meph are in the
center. Devastators on the left. 5 henchmen squads are behind the assault
squad, while bikers are on the right, on his objective. StormRaven, carrying a
small henchmen squad is in reserve.
No seize
and I start!
Turn 1. Tyranids
We roll for mysterious objectives.
Mine is nothing, while
opponent has Skyfire Nexus!!! To my luck, his henchmen are a little far from it
to use first turns. We roll for mystic forest and It’s a terrible forest that
forces each unit inside to pass Ld test on 3d6. If fail, a unit hits himself! Urrrgh! My monsters rushes away from the forest at top
speed!
Both
flyrants receive +1T and FnP. They swoop into central ruin and hide in cover.
Shooting.
One tervigon is still in the forest but passes Ld test!
Warlord
shoot down one assault marine, while Flyrant wipes out a 5-man henchmen squad!
First Blood!
Turn 1.
GK+BA
Bikers rushes
the right flank – that’s all for movement.
Shooting. Bikers
strip two wounds from the rightmost tervigon. The first dread shoot my Flyrant
to the ground, but he passes both armor save and FnP, taking no wounds. All the
other guns shoot at the same target and after the dust settles he is alive with
only 1 wound taken!
Turn
2. Tyranids
Tyrants get
+3T each!! Wounded one get Endurance, while wounded terv get FnP.
Everybody
arrives from reserve, thanks to 2+ with rerolls.
I try to
avoid Coteaz 12” range and Doom scatters too far from enemy, close to the
central ruin. The first spore scatters the same way. I decide to be more aggressive
and drop two remaining spores almost in the face of Coteaz, but, happily 13 and
15 inches away from him:)
Tervigons
spawn 2 large broods and 1 small. Large broods rush forward!
Flyrant
swoops to the left, while warlord swoops to the right to support both gaunt
broods.
Shooting.
Doom fails Psychic screech due to reinforced Aegis on the Dreads. Scattered gaunts
run to spread in antiblast fashion.
Leftmost
tyrant shoot down large henchmen squad and kills all nut inkvizitor. Two
devilgaunt broods shoot down the Cotez squad, bringing me Slay the Warlord!
My warlord
shoot down one more small henchmen squad.
No
assaults, but my Flyrant regenerates a wound thanks to It will not Die!
So, my
opponent has only 1 scoring unit left on the table and one in reserve.
Turn 2.
GK+BA
StormRaven
comes on the left flank.
Meph and
assault marines rushes forward to kill some bugs. Bikers drive back – they fear
my spawned gaunts:)
Shooting.
Opponent mistaked thinking
that he has a BA stormraven and shot 2 bloodstrike missiles, lascannon and
melta at my flyrant, stripping him off two wounds.
Dakkadreads
instakill Doom and force tyrant to pass another test… but he stays in the air:)
Henchmen
shoot down some devilgaunts as well as bikers.
Assault.
Meph assault middle devilgaunt pack, while assault squad jumps on the remaining
gaunts from the rightmost squad. Meph kills one and locks in combat, while
assault marines loose 1 to overwatch and 1 more in assault and wipe the gaunt
squad right away. Assault marines consolidate a little and are now right in
front of my army.
The
desposition is quite positive for me. Meph locked himself in gants, while
assault marines are not locked – great!
Turn 3.
Tyranids
Tyrants and
tervigons buff again. Tervies spawn 3 gaunt broods. 2 of them go to make
friends with Meph, two small gaunt broods surround my objective.
Shooting.
Last dakkagaunt brood wipe out last henchmen squad. Flyrant kill inkvizitor
right away, while warlord shred assault marines to pieces with devourers.
Assault. 2
spawned gaunt broods assault Meph, do him a wound and lock.
So,
opponent has only one scoring unit left. I have 2 tervies and 3 gant broods on
my marker. Imper is not broken and want to try to make the game a draw… let’s
see what happened.
Turn 3.
GK+BA
One dread
goes for middle devilgaunts, bikers stay near his marker. Stormraven zooms
closer to my marker!
Shooting.
Combined shooting from stormraven and dreads kill me a full terv on my marker,
killing a bunch of gants in addition!
Assault.
Dread assaults gants and lock. Meph kills some gants…
Turn 4.
Tyranids
I still
have a tervigon and 3 gant broods on the marker. They castle up around.
A small
gaunt brood straggle near opponent marker, but there are two dreads and bikers
who deny them that objective.
Both
flyrants swoops backwards to shoot at StormRaven.
Shooting.
Tyrants wreck the flyer and it Crush and Burn – all the passangers die in
explosion!
Assault.
Meph and dread kill some gants…
Turn 4.
GK+BA
Dreads shot
at my terv on objective, stripping him off 2 wounds.
We call the
game at this point as we have run out of time and nothing seem to change if we
continue.
The result
is Tyranids victory both on primary and secondary objectives. We calculate
losses and it looks like a draw, so the resulting score is 16-4 in favor of
tyranids!
After the
game I found out that our captain changed my estimation for this game from 12
to 16! This is what I call “a wise captain”!
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