I got 9
points in the first game and found myself below the middle of the tourney
table. As a gift for my hungry hive-fleet was second pairing – Hitter with
Daemons of Chaos with 5-th edition like army list:
Андрей
"Hitter" Наркевич
Codex:
Chaos Daemons
HQ 1:
fateweaver, oracle of tzeentch (333) [333]
HQ 2:
bloodthirster (250), blessing of the blood god (5), unholy might (20) [275]
Elites 1:
5*bloodcrusher of khorne (5*40), chaos icon (25) [225]
Elites 2:
5*bloodcrusher of khorne (5*40), chaos icon (25) [225]
Elites 3:
flamers of tzeentch (69), 3*additional flamer (3*23) [138]
Troops 1:
5*plaguebearer of nurgle (5*15) [75]
Troops 2:
5*plaguebearer of nurgle (5*15) [75]
Fast attack
1: screamers of tzeentch (75) [75]
Fast attack
2: screamers of tzeentch (75) [75]
Total: 1496
pts
My army
list was:
Hive Tyrant
– 2 x TL Devourer, Wings, Paroxysm, Leech Essence, Hive Commander = 285 pts.
Hive Tyrant
- 2 x TL Devourer, Wings, Paroxysm, Leech Essence, Old Adversary = 285 pts.
Ymgarl
Genestealer Brood (8) = 184 pts.
Tervigon -
Stinger Salvo, AG, Toxin Sacs, Cat, Onslaught = 210 pts.
Tervigon -
Stinger Salvo, Toxin Sacs, Cat = 185 pts.
Termagant
(20) with Devourers in Mycetic Spore with TL Deathspitter = 250 pts.
Termagant
Brood (10) with Devourers = 100 pts.
Total = 1499
pts.
The Mission
2 is Emperor’s Will on Dawn of War deployment.
Before game
analysis:
This is my
first game with Hitter. As I understood, he read my blog. He declined to look
at my army list: “I remember it”, - he said. So, he knew my list. I tried to
say some words about my units but he stopped me saying “I know that, I played
some games against the same nids already with Nikolay”. I know Nikolay, we
played with him twice Nids vs Nids and I won twice, nevertheless, my opponent,
Hitter, was prepared for the battle. Maybe, he was prepared much better than
me! I became a bit nervous about that:)
His list is
tough but I have all the tools to crack this nut – Flyrants to ground
Fate/Thirster and poisoned gants to tarpit and bring down all his high T units.
He has not much shooting, so I must take the first blood and win secondary
objectives with heavier alfa-strike. He also has only 2 scoring units, so I can
easily wipe them out with my mobile tyrants to grant me victory on mission. As
a main strategy for the game – I need to bring down his flyers to save my
Warlord and retain late game mobility. So, my target priority is Thirster/Fate
first, then his scoring. I will try to tarpit juggernauts with not many units
involved in the task. Let’s try to do that.
I win the
roll to choose side and choose one with a large ruin near a large impassable
terrain piece (Rock). It will make him a problem with dropping units in. I
place my marker into the ruin. He places his behind the rock, on the same board
edge not willing to split his forces, I guess.
Traits.
Hitter find
out a -1 penalty to my reserves, while I grab the reserve rerolls! Great for
me!
Psychic
powers:
Warlord –
Iron Arm, Hemorrhage
Flyrant –
Enfeeble, Hemorrhage
Tervigon 1
– Iron Arm, Endurance, Haemorrhage
Tervigon 2
– Catalyst, Dominion
I win the
roll to go first and take it!
Deployment.
I deploy
both tervigons in the ruin. 10 gants, 2 flyrants are in reserve. 20 gants
deepstrike, Ymgarls lay dormant.
I cheated
here a little. I need to put 3 units on the board and I wanted to put Ymgarls
there, but changed my mind and forgot to put gants on board instead. My bad.
Hitter
fails to seize and I start!
Turn 1.
Tyranids
Tervigons
cast FnP on each other.
Turn 1. Chaos
Daemons
First wave
is Fate, Thirster, 5 Crushers, 5 plagues, 3 screamers. Hitter gets his desired
wave!
He drop
Crushers close to my tervigons and they scatter even closer, being 3 inches
away only.
Fate goes
next. He places it 6 inches from Crushers. “Don’t you afraid to scatter on top
of you crushers”, - I asked. “Don’t worry, 6 inches is enough”, - answered
Hitter and scattered Fate 9 inches toward crushers. MISHAP result = 2 and I place
Fate in the opposite corner, facing the corner. Judge pointed that the owning
player choose the facing of a misshaped flyer in any case. I disagreed and
asked tourney organizer the same question… and got the yellow card as a result
– “for arguing with a judge”. So, Hitter rotated Fateweaver to look straight at
my tervigons across the table:)
Thirster
landed not far from Crushers, screamers – closer to Fate and plagues – on
objective behind LOS blocking mountain from my objective.
Shooting.
Thirster run to my tervigons, Fate run to get closer, screamers run into 6-inch
area from Fate. Plagues run onto objective.
Turn 2.
Tyranids
Everything
comes in on a 3+ with reroll! Ymgarls pop up from the central ruin behind the
Thirster! Surprise!
20 gants
drop between our objectives and in shooting range for crushers and thirster. 10
gants come in close to crushers.
Both
flyrants vector strike thirster and end swooping near 20 gants with an Old
Adversary one – in the very center of my forces! I strip Thirster of 2 wounds
with vector strikes, but he takes both tests successfully!
I spawn 10
and 16 gants with tervigons (actually I spawned 10 and 17 (with double), but
this tourney I took only 26 gants with fleshborers). 10 head for Thirster,
while 16 head for crushers.
I use
Catalyst on 20 dakka gants.
Shooting. I
shoot 10 spawned gants at Thirster, hit him twice, but he passes test again.
Then I shoot him with warlord, hit and wound 3 times and ground him! Thirster
passes all saves, sitting with 2 wounds left on the ground. Nice.
After 106
S4, 11 S5 and 6 S6 shots with Preferred Enemy, Crushers disappear, leaving me
with a first blood and no icons on the board!!!
Assault. I
fail my assault with gants, rolling 1,1. And, suddenly, I see that I forgot to
move with my Ymgarls (I’ll count it as a payment for my little cheating at
deployment). So, I charge through difficult terrain and as a result, thirster
strikes first, killing 4 stealers! I get +1A and roll 3 rends. Thirster pass 2
saves and has one wound left.
Turn 2.
Chaos Daemons
Only one screamer
unit comes in – good and bad. No crushers is great as I have time to deal with
Fate, but no plagues is not as good, cause I cannot kill them right away.
Screamers
come in near Fate.
Fate swoops
closer to my position.
Plagues
move closer to LOSblock to hide from my gants.
Shooting.
Screamers
hide out of LOS behind the ruin, near Fate.
Fate shoot
bolt at my warlord while other shooting goes to flyrant! He hit it all and
wound Warlord and Flyrant once each. I fail test with Warlord and decide to
Dive for 5+ cover, but fail it and lost 2 wounds. Flyrant took a wound without
diving and passed grounding test. What a nasty creature – Fate!
Assault. In
assault Ymgarls go +1S and do only 1 normal wound to Thirster without any
rends. Daemon take single save and smashes Ymgarls to pieces! Ouch!
Turn 3.
Tyranids
I endurance
my Warlord, Iron Arm him to T9 and FnP the 20-man devilgaunt brood. 20 devilgants
go for plagues with Tervigon support, 16 spawned gants go for Thirster with the
second tervigon support. 10 devourer gants go for screamers.
Warlord and
Flyrant vector strike the Fate, rolling 4 wound each. Fatepass both tests but
take 1 wound.
Shooting. 9
devilgants out of 20 see plagues and kill 3 of them. 10 devilgants kill one
Screamer. 16 spawned gants shoot down the last wound from Thirster! Wow!
Tyrants open up at Fate and ground him, dealing one more wound, so only one wound
left on Fate.
No
assaults. I fail to regain a wound for tyrant by It will not die.
Turn 3. Chaos
Daemons
Crushers
come in, but flamers and plagues not. Good and bad again!
Crushers
land near Fate, but scatter a bit far from my objective.
Screamers
and Fate advance close to my 10-man devilgaunt brood.
Shooting.
Fate shoot
at my Warlord with bolt again and 3 S5 shots at Flyrant. I make both tests, but
decide not to Dive and fail my FnP for Warlord and take anotherwoundfor Flyrant–
only 1 wound left on my Warlord.
Assault.
Screamers assault my 10 devilgants and wipe them out, but gants manage to bring
down 1 Screamer with overwatch!
Turn 4.
Tyranids.
So, I need
to hold my own objective, tarpit screamers, roadblock the crushers and at the
same time I have to take care of the opponent’s objective! I decide to split
forces into three groups:
Group alfa
(Warlord, Tervigon that cannot spawn and 20 gants) - go for enemy objective.
Group beta
(Flyrant, 16 gants, 10 gants and… spore?) – tarpit those screamers and
crushers!
Group gamma
(Tervigon that can spawn) – Hold mine objective!
So, alfa
goes for enemy objective.
Flyrant
Enfeebles and vector strikes Crushers (dealing three wounds!), give synapse to
gants from group beta.
Both gant
squad from beta get FnP from tervigons and go for screamers and Fate.
Gamma
tervigon sit on top of my home objective (but do not spawn… not now!).
Shooting.
Devilgants wipe out last 2 plagues.
Warlord
open up at Fate, ground him but do not manage to strip the last wound from the
Oracle of Tzeench. 10 gants open up at the same target, but fail to wound. At
last I found out that spore is in it’s despitter range from Fate – 1 wound – 1 failed
save and Fate leaves the table! What a wonderful 10 pts upgrade for Spore!
16 gants
open up at screamers, killing them all. Flyrant open up at the last screamer
squad and kill one, leaving the only one screamer alive.
No assaults
as I have no valid targets.
Turn 4.
Chaos Daemons
Everything
comes in. Flamers drop in with a HIT near 20-man gant squad, while plagues drop
right on the enemy objective.
Screemer
jump towards my objective.
Shooting.
Screamer
boost into contest range from my objective.
First flamer...Second flamer...
Flamers
barbeque all but 2 gants.
Assault.
Crushers
charge into gants and kill only two (cause gants have FnP and Crushers are
Enfeebled!).
Turn 5.
Tyranids
Warlord
swoops toward enemy objective, but is too far to contest. I FnP the Warlord
with Catalyst. Tervigon is far from objective too, so I move my 2 gants onto
the objective to contest.
On my home
marker, tervigon spawn 7 gants. Flyrant rush toward my home marker to help a
bit.
Shooting. Spawned
gants kill the screamer at my objective. Tervigon shoot at plagues with no
effect. 2 gants run onto enemy objective. I think a minute and run my flyrant
into contesting range instead of shooting.
Assault. I
charge second gant pack into crushers and we lock. My tervigon fails to charge
the plagues.
Turn 5.
Chaos Daemons
We are
running out of time, so judge decided that it will be the last turn.
Hitter decides to risk and
pull out a draw. His plan is to assault my gants with plagues and consolidate
onto objective, while flamers must gun down the last wound from my Warlord.
Then we will tie on primary and on secondary objectives altogether! Let’s see…
Flamers
jump closer to my Warlord, Plagues ready for assault.
Shooting.
Flamers hit once but fail to wound my Warlord and I pass my test… That’s it.
Assault.
Plagues kill my last 2 gants from a 20-man gant squad.
The game
ends. I control my objective and contest enemy objective with my Warlord. At
the same time Warlord give me a linebreaker, so I scored all three secondary
objectives! I win all the objectives and killed a lot of Daemons, so Hitter
gets only 2 points for this game and the result is 18-2 in favor of Hive-Fleet
Hyenna!
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