On 28 of
October I participated in a 1000 pts tourney "Liberty Enlightening the
World" (Minsk Autumn - 2012). It’s a series of all-comers tourneys with
increasing point limit. It’s not a newbie party with unpainted models so all
our sportsmen participated trying out different interesting concepts in 6th
edition.
As it was
planned to be a single 1000 pts tourney with a standard playing table, I
decided to try a drop list with my favorite dakka-gaunts. Here is my list:
HQ 1: hive
tyrant (170), 2*twin-linked devourers with brainleech worms (2*15), hive
commander (25), old adversary (25), wings (60) [310]
Elites 1:
8*ymgarl genestealer (8*23) [184]
Troops 1:
13*termagant (13*5), 13*devourer (13*5) in Transport 1 [130]
Troops 2:
10*termagant (10*5), 10*devourer (10*5) in Transport 2 [100]
Troops 3:
tervigon (160), adrenal glands (10), toxin sacs (10), catalyst (15) [195]
Transport
1: mycetic spore (40) carries Troops 1 [40]
Transport
2: mycetic spore (40) carries Troops 2 [40]
Total: 999
pts
Tyrant for
speed, distraction, reserve bonuses and Old Adversary for gaunts, Tervigon for
scoring, gaunts as anti-infantry and Ymgarls as anti-transport in general. The
idea is that I can deploy only Tervigon, holding all my other army in reserve,
or deploy only Ymgarls (who can go to ground in terrain) and outflank tervigon
for example… All the others deliver the killing blow to the enemy, removing the
key unit from opponents army. I playtested the list and got 8 wins from 8
games, so I was a bit overconfident about the list:)
But as we
arrived the bad thing happened – our terrain 12”x12” pieces were lost, leaving
us with only 7 tables available for 20 players. The Judge decided to run a
double tourney as a result, 2 players each side with random ally and random
opponents! What a hell!
In a minute
I realized that I play in pair with Domovoy, a great guy from Vitebsk. He
brought great looking Grey Knights army:
"Domovoy"
Codex: Grey
Knights
HQ 1: ordo
xenos inquisitor (25) [25]
Troops 1:
gk strike squad (100), psycannon (10), justicar nemesis force halberd (5) in
Transport 1 [115]
Troops 2:
gk strike squad (100), psycannon (10), justicar nemesis force halberd (5) in
Transport 3 [115]
Troops 3:
gk strike squad (100), psycannon (10), justicar nemesis force halberd (5) [115]
Heavy
support 1: nemesis dreadknight (130), heavy incinerator (30), nemesis
greatsword (25), personal teleporter (75) [260]
Heavy
support 2: dreadnought (115), 2*twin-linked autocannon (10+5), psybolt
ammunition (5) [135]
Heavy
support 3: dreadnought (115), 2*twin-linked autocannon (10+5), psybolt
ammunition (5) [135]
Transport
1: razorback (45), psybolt ammunition (5) carries Troops 1 [50]
Transport
2: razorback (45), psybolt ammunition (5) carries Troops 2 [50]
Total: 1000
pts
Our
opponents armies:
F9SSS is my
good friend decided to try out a dual Bloodthirster list:
Chaos
Daemons
HQ 1:
bloodthirster (250), unholy might (20), instrument of chaos (5) [275]
HQ 2:
bloodthirster (250), unholy might (20) [270]
Elites 1: 3*flamers
of tzeentch (3*23), pyrocaster (5) [74]
Troops 1:
5*pink horror of tzeentch (5*17), bolt of tzeentch (10) [95]
Troops 2:
5*pink horror of tzeentch (5*17), bolt of tzeentch (10) [95]
Troops 3:
5*pink horror of tzeentch (5*17), bolt of tzeentch (10) [95]
Troops 4:
5*pink horror of tzeentch (5*17), bolt of tzeentch (10) [95]
Total: 999
pts
His partner
is Talisman, with wagon Orks:
Codex: Orks
HQ 1: big
mek (35), power klaw (25), kustom force field (50), cybork body (10), 'eavy
armour (5) [125]
Elites 1:
10*lootas (10*15) [150]
Elites 2:
10*lootas (10*15) [150]
Troops 1:
16*boy (16*6), nob (10), power klaw (25), bosspole (5) [136]
Troops 2:
16*boy (16*6), nob (10), power klaw (25), bosspole (5) [136]
Troops 3:
10*gretchin (10*3), runtherd (10) [40]
Heavy
support 1: battlewagon (90), deff rolla (20), armour plates (10), boarding
plank (5), big shoota (5) [130]
Heavy
support 2: battlewagon (90), deff rolla (20), armour plates (10), boarding
plank (5), big shoota (5) [130]
Total: 997
pts
Primary
Mission – Scouring
Secondary
Mission – Slay The Warlord, Linebreaker, First Blood
Deployment
– Vanguard strike
We win the
roll off to choose side, so there are 2 large ruins in our deployment zone. We
set 3 markers in our corner, while opponents set 1 marker in the middle and 2
markers on our right flank, where they will try to make a push:)
My
partner’s warlord receives a Stealth in a ruins trait, which is cool as we have
a plenty of ruins on the table. All other traits is of no interest.
My tyrants
changes powers for biomancy and rolls 4 and 6 – crap.
No
nightfight for the first turn.
We win the
roll to go first, so I deploy only tervigon behind the ruin on the right and
reserve all others (Ymgarls lay dormant).
Domovoy
reserves the dreads and put his Dreadknight on the left flank, while 2
razorbacks and strikes are in the center ruin near our corner of the table.
One squad
of enemy lootas is spread between three levels of a ruin on the left, second
squad is on the right behind the fence. Two wagons with boyz and Mek are in
front of second lootas, on the right, close to my Tervigon.
We turn the
markers. We have 8 points of markers in our corner to 7 points in opponents.
So, It’s enough just to hold the line:)
Opponents
failed to seize and we begin!
Turn 1.
GK+Tyranids
Three warp
quakes and FnP for Tervigon is all our casting.
Razorbacks
hide behind a ruin, out of lootas LOS, as well as strikes.
Tervigon is
out of LOS from 1 lootas squad, I spawn 16 gaunts with double and move gants
forward to tarpit Bloodthirsters if they manage to get close.
Dreadknight
uses teleporter and jumps close to the left lootas ruin.
Shooting. We try to take the First Blood with Heavy incinerator. 3 lootas die in flames but they pass Ld 7 morale check.
No
assaults:)
Turn 1.
Daemons+Orks
Both
bloodthirsters and 2 units of horrors come into play. Thirsters drop in the
center of the table with dual HIT rolled. Horrors drop on the left to give
Dreadknight some bolts in the back.
Wagons
drive toward my tervigon 12 inches.
Shooting.
Lootas, wagons and horrors opens up on Dreadknight. I see my partner rolls a
snake eyes on firs two saves and go to take a deep breath. After dust settles,
the mighty Dreadknight still alive with a single wound left!
Boyz from
the closest wagon opens up on gaunts, killing three.
Thirsters
run 2d6 each toward our corner.
No
assaults.
Turn 2.
GK+Tyranids
Tyrant, 13
gaunts and Ymgarls come from reserve with both dreadnaughts!
Ymgarls pop
from the center ruins, near both horrors squads! Surprise!
Gaunts
drops between two lootas squads, having a clear shot at 10-man lootas blob.
Tyrant stays near my tervigon to help with closest bloodthirster.
Dreadnaughts
come on the left to take a shot at the wagons side armor.
Gaunts
stretch out in a line to try to shoot and, possibly assault a closest thirster
and have a poison from tervigon in the same time. I made a mistake here, cause
I roadblocked my terv and not remove him further away from wagons.
I FnP the
Flyrant, cause without lootas he must rock!
Dreadknight
goes for closest wagon (or it’s embarked green meat).
Shooting. Tyrant
do 1 wound to Thirster, but he passes test. Gaunts make him pass one more test.
Tervigon shoots with no hits. Razorbacks force him to make two more tests, one
of which he fails finally and falls, taking one more wound.
Dreadnaughts
shoot at closest wagon, making 3 pens after force field cover saves. Domovoy
rolls 3 dice and we see 1,1,2 for pens… Nothing. 1 HP left.
Gaunts kill
8 lootas right away, while Dreadknight fails to take off last HP from the
closest wagon with incinerator.
Lootas pass
LD 7-1=6 test!!!
Assault.
Gaunts roll a lot for charge. Thirster strikes first, killing three. Gaunts
pile in and are 7 inch from Tervigon, meaning no poison, so they do nothing,
but lock.
Dreadknight
fails his assault on wagon, rolling 2+1.
Ymgarls
assault both horrors squads, loosing two to overwatch in spite of +1T mutation.
I roll badly, loosing 1 and killing 1, striking last. We pile in.
Turn 2.
Daemons+Orks
One more
horrors arrives, scattering towards the central marker and dreadknights back.
Unengaged
thirster vector strikes our strike squad on the marker, killing 3.
Both ork
blobs disembark 6 inch towards my tervigon on the objective.
Orks
declare WAAAAAGGGGHHHHH!!!! Ready for a charge.
One wagon
heads for my gaunts. One of them tankshocks my gaunts and their spore. Gaunts
pass morale and I loose a spore and a bunch of gaunts. (Judge denied to use
SMASH on death or glory, so spore just ripped to pieces with ease).
Second
wagon heads somewhere towards the center for unknown reason.
Shooting.
Lootas and
wagons opens on Dreadknight but fails to pass 2+ armor. It is Horrors, who
bolts the mighty knight down. That’s all
for their shooting.
(A bad
thing happens at this moment. Judge denies us to play third round, cause we
have problems with time due to some confusion with table in the beginning. I
see 5 strikes on our 3-point marker, Tervigon on second 1-point marker.
Opponents have only horrors, who luckily scattered within 3 inch of a 3-point
central marker).
Assault.
Closest
boyz need 5 inch to charge in and they roll 8 in spite of difficult terrain.
After they wrap the tervigon, the second squad need 10 inch to charge in
through difficult terrain… and they make it!!!
First,
Ymgarls slay 4 horrors with no losses. Then Thirster breaks free, killing all
the gaunts (he is on the ground, which is cool if we had next turn).
So, return
to the terv. I shout out a challenge and one Nob with Power claw refuses. So, 29
boyz do 116 attacks, meaning 12 wounds. I fail a half… loosing a 1-point
marker.
The game
ends with a result 3-17 in favor of Orcs and Daemons. We lost primary (markers)
and secondary (both have linebreaker, none Slay The warlord, but we lost First
blood). So, I go to the very bottom of the tourney table to meet with the
Belarus ETC team captain there:)
To be
continued!
Кажется я тут все пропустил, кинь плиз ссылку на свой русский блог, с английским печаль тоска =(
ReplyDeletehttp://dabunker.com/blog/Эрль/
ReplyDeleteHi! We wait you next (second and third) reports :)
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