Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

Thursday, June 5, 2014

Командный Кубок России - 3 тур

Мой ростер, рапорт с игры первого тура и ссылку на ростера всех игроков вы можете найти тут:
http://hive-fleet-hyenna.blogspot.com/2014/06/1.html

Рапорт с игры второго тура тут:
http://hive-fleet-hyenna.blogspot.com/2014/06/2.html

Паринг третьего тура - команда "Minsk & Co".

 Фоточку для затравочки:


Monday, August 19, 2013

Belarus at ETC 2013. Game 6 - Tyranids vs SM+IG

The last game for the ETC-2013 is against Team Latvia. I played with Andrew 'Weran' Isaev. Andrew is a great guy – we laughed a lot along the game, besides the game was highly competitive itself!



His army is an interesting SM+IG built with a Kor’Sarro Khan in a platoon and a lot of flyers!

Belarus at ETC 2013. Game 5 - Tyranids vs IG+SW

My Scotland opponents was Brett "Chunk" Armitage wis a nice mech IG army.

His list:

Primary Detachment: Imperial Guard

HQ 1: Primaris Psyker (70) Force Axe (-) = [70] - WARLORD

TROOP 1: Infantry Platoon 1
TROOP 1a: Platoon Command = [30]
TROOP 1b: Infantry Squad (50) Autocannon (10) Power Axe (10) Meltabomb (5) = [75] + Transport 1
TROOP 1c: Infantry Squad (50) Autocannon (10) Power Axe (10) Meltabomb (5) = [75] + Transport 2
TROOP 1d: Infantry Squad (50) Autocannon (10) Power Axe (10) Meltabomb (5) = [75] + Transport 3
TROOP 1e: Infantry Squad (50) Autocannon (10) = [60] + Transport 4
TROOP 1f: Infantry Squad (50) = [50]

TROOP 2: Infantry Platoon 2
TROOP 2a: Platoon Command = [30]
TROOP 2b: Infantry Squad (50) Autocannon (10) = [60] + Transport 5
TROOP 2c: Infantry Squad (50) Autocannon (10) = [60] + Transport 6

FAST 1: Vendetta = [130]
FAST 2: Vendetta = [130]

HEAVY 1: Manticore = [160]
HEAVY 2: 2 Griffons = [150]

TRANSPORT 1: Chimera (55) Multi Laser (0) Heavy Bolter (0) = [55]
TRANSPORT 2: Chimera (55) Multi Laser (0) Heavy Bolter (0) = [55]
TRANSPORT 3: Chimera (55) Multi Laser (0) Heavy Bolter (0) = [55]
TRANSPORT 4: Chimera (55) Multi Laser (0) Heavy Bolter (0) = [55]
TRANSPORT 5: Chimera (55) Multi Laser (0) Heavy Bolter (0) = [55]
TRANSPORT 6: Chimera (55) Multi Laser (0) Heavy Bolter (0) = [55]

Allied Detachment: Space Wolves

HQ 1a: Rune Priest (100) Living Lightning (-) Storm Caller (-) Meltabomb (5) = [105]
HQ 1b: Rune Priest (100) Living Lightning (-) Jaws of the world wolf (-) = [100]

TROOP 1: 5 Grey Hunters (75) Flamer (-) = [75] + Transport 7

TRANSPORT 7: Rhino (35) = [35]

FORTIFICATIONS: Aegis Defence Line (50) = [50]

This is the army I was prepared to fight with. The only unpleasant moment for me is 1 runepriest with JotWW. Nevertheless, as there are no droppods for this guy I’m fine with it.

Wednesday, August 14, 2013

Belarus at ETC 2013. Game 1 - Tyranids vs IG

My army for the ETC looked like this:

Alexander "Erle" Ivanov (CAPTAIN)
ARMY PRIMARY DETACHMENT DESCRIPTION : Tyranids
PRIMARY DETACHMENT: Tyranids
HQ1: Hive Tyrant (170), 2 x TL Devourers (2x15); Wings (60); Leech Essence (0); Paroxism (0) [260 pts] {warlord}
HQ2: Hive Tyrant (170), 2 x TL Devourers (2x15); Wings (60); Leech Essence (0); Paroxism (0); Old Adversary (25) [285 pts]
Elite1: 2 x Hive Guard [100 Pts]
Elite2: 2 x Hive Guard [100 Pts]
Troop 1: Tervigon (160), Stinger Salvo (0), Scything Talons (5), Toxin Sacs (10), Catalyst (15) [190 pts]
Troop 2: Tervigon (160), Stinger Salvo (0), Toxin Sacs (10), Catalyst (15) [185 pts]
Troop 3: 10 x Termagant Brood [50 pts]
Troop 4: 10 x Termagant Brood [50 pts]
FA1: 9 x Ravener Brood (270), Rending Claws x 9 (5x9) [315 pts]
FA1: 9 x Ravener Brood (270), Rending Claws x 9 (5x9) [315 pts]

Army Total: [1850 pts]

Army idea: It's an army designed to open up transport parkings of Imperial guard and Grey Knights. It's not a problem if opponent has Fortifications but the army is afraid of many manticores and GK dreadnaughts. Raveners and Tyrants get into close combat turn 2, so they synergies well. Two tervigons give 2 FnPs as well as let me stabilize the point outcome if the attack of the raveners fails.


My first game at ETC is against Vít "Hamster" Iľkanin with a mech IG army.



Thursday, January 3, 2013

Brothers in Arms - 2012. Game 5 - vs Torf (IG+SW)

The last game was not with tourney leaders – team HYDRA, as we expected, but with the secont team from Saint Pietersburg – “Successfulness aka alco-party”. Besides the name, the team is highly competitive:)


Let’s look at my pairings estimations for this team:

Chaos Daemons - 16
IG/SW - 16
Eldar/Tau - 10
DE/Eldar - 14
Tyranids - 12
SW/SM – 6

Looks great – only one bad pairing at first glance. But it’s not as good if to mention the mission – Purge the Alien! I posted my estimations for all the missions, but they are very different for this mission in reality.
Johnny, as a experienced captain, estimated that SW/SM army won’t be played as a champion, but there can be a IG/SW army with high probability. So he put me as a champion. And if my estimations were not exact, captain did no mistakes and I get IG/SW as my last opponent!

Saturday, December 29, 2012

Brothers in Arms - 2012. Game 4 - vs Dirg (IG+SW)


We awaited to be paired with Kavabunga team, but judges paired us with team “Anklav” from Saint Pietersburg. Pietersburg teams are very positive overall – players are comfortable, interesting lists and at the same time they are highly competitive!
Let’s look at my pairings estimations for team Anklav:

Orcs - 6
Necrons - 8
DE - 8
IG/SW - 12
CSM/Necrons - 14
Eldar/DE – 12

I cannot remember exactly the pairing process, but I attacket the IG/SW army – the pairing that is a bit better then a draw for me. Captain awaited a solid victory from me, so I prepaired to fight hard. My opponent is Dirg – he is actually is very kind and comfortable player with wide smile – when you play with someone like Dirg you relax, cause the game is absolutely transparent and honest. Nevertheless, his list is not comfortable for my army.